Zenon

Chris Van Deelen

No. Enc: 2d4 (6d10 in communities)
Alignment: Chaotic
Movement: 210’ (70’)
AC: 2
HD: 6
Attacks: 2 bite or 4 claws or by weapon (2 attacks)
Damage: 2d4+1 / 2d4+1  plus special, or 2d6 / 2d6 / 2d6 / 2d6 or by weapon
Save: L6
Morale: 5
Hoard Class: I, II, VIII (weapons, not gizmos)

Zenons are mutant humans found only in ruins, or the wreckages of huge vehicles or ships.  There are those who believe that these mutant humans were created through genetic engineering to survive for long periods of time as star ships travelled through the cosmos. There are also those who believe that these creatures evolved in the depths of space, survivors of the crews that were stranded in orbit during the final wars.

Physically, these creatures appear to be human. They are pale but not to the point of being true albinos and they are totally hairless. The eyes are typically slightly sunken into the head, and give the creatures the appearance of having fleshless skulls, which isn’t the case.

The teeth are small and serrated, giving the creatures a powerful bite that continues to bleed even after the initial attack.

They are very dangerous opponents in combat, with their speed giving them a serious advantage over most other creatures. They can strike numerous times before most opponents even realize that they are being attacked.

The bite from one of these mutants causes nasty tears that bleed profusely. Anyone bitten by one of these creatures must make a save versus poison or lose 1d3 additional hit points from blood loss per round until they take the time to bind the wound. This is cumulative, so if a target is bitten 3 times in a round, they must save 3 times or lose 1d3 hit points every time they fail the save.

If they are incapable of biting for some reason, they will use the strong talons that they possess on their hands. Sometimes they will use the claw attacks just to toy with their victims if they don’t want the target to die right away.

The creatures are intelligent and are fully capable of using weapons, but most only use melee weapons, although some have been reported to use ranged long arms such as rifles. These mutants feel that weapons or ranged weapons are unsporting and prefer to fight their targets up close and personal.

They are sadistic creatures that relish in inflicting pain and terror. They will often chase a target for hours and hours before finally pouncing, and even then sometimes the mutant creatures will not kill their prey outright, simply toying with them until they finally get bored or hungry enough to finish the tortured creature.

Those who have stood against these monsters say that the creatures are without pain. This is literally the case, the creatures are completely immune to pain and even the gravest of wounds, which will elicit a scream from them, but it isn’t from the pain, it is from the anger they feel at the indignity of another creature having managed to get the upper hand and actually hitting them.

Despite this, and their speed, the creatures are not terribly sturdy and can be killed relatively quickly.These mutants live exclusively in ruins or, as stated, in the wrecks of large vehicles or even star ships. They never venture outside the ruins or ships with one exception, to hunt or to find another location to live in. No one knows how these creatures do it, but they always seem to find suitable locals to live in even if they are forced out of their old homes.

They do not have any concept of family or even of loyalty. Males and Females mate whenever the urge hits, and the offspring are cared for, if barely, by the females. The Females have the same gestation period as other humanoids and the children grow at the same rate.

In hard times it isn’t uncommon for these monsters to turn on one another for food, or even to eat their own young. Because of their immunity to pain, they like to pierce their bodies with blades, chunks of bones and other items, sometimes using bits and pieces of equipment. The more piercings the creatures have, the higher their standing is with their community.

Mutations: Aberrant form (natural weapons), bizarre appearance, dietary requirement change (living flesh), immunity to pain, new teeth, quickness

Source: Pandorum (2009)

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.