Wireless Ghost

Chris Van Deelen

No. Enc: 1d4
Alignment: Chaotic
Movement: 90’ (30’)
AC: 7
HD: 6
Attacks: Special or 2 (fists)
Damage: See description or 1d4 / 1d4
Save: L6
Morale: 10
Hoard Class: Computer, robot or other high tech wireless device (100%)

There are those who believe that the Wireless Ghost are in fact undead creatures, ghosts or spirits, while there are those who believe that they are yet another very strange mutant that has appeared in the wastes, that for some reason have a strong tie to computers and wireless technology. Be what may, these monsters are dangerous creatures that live off the life force of creatures around them.

These creatures require a wireless system in order to exist. That is why so many believe that these creatures are undead, as it doesn’t matter if they are destroyed or not, they always seem to appear once again if they can get in contact with a wireless computer system.

Physically, these creatures appears to be a projected video image of a naked and bald man or woman, clearly a Pure Human and not a mutant. These video images flicker and go out of focus often and the creature looks as if it is suffering from early stages of decay.

While in this state, the only way to harm one of these creatures is by mental attacks. All other types of attacks such as physical, energy or the like have no effect what so ever on the creature.

It is when the creature takes corporeal form that other attacks can affect it, but at the same time it can attack and interact with the world around it. While the creature is corporeal, they will use their fists to bash through barriers or attempt to knock away weapons or even grapple with a target.

If it takes enough damage to reduce it to zero hit points, the creature appears to go entirely fuzzy, like a TV screen or monitor filled with static and it disappears with a shriek that can shatter glass. What actually happens is that the creature disappears into the ether, or back to its home dimension or where ever it goes when it isn’t active. The creature then disappears for 1d4 days while it re-forms in its wireless home. Once it has re-formed it can attack once again.

Once it has taken corporeal form, the monster can attack. It has two special attacks. First it can use Vampiric Field to drain the life out of all creatures around it, healing itself and adding hit points to its total.

The other attack is it stand up in front of its target and initiate a ‘soul’ drain. Anyone who can view the ultraviolet spectrum will see what appears to be a video image of the target being pulled from their body and being absorbed into the body of the incorporeal monster.

The effect is simple. A save versus death must be made and if the save fails, the victim loses half its hit points straight out and the Will Power score is cut in half. Black splotches appear on the body of the victim, covering half of its body. Every 24 hours the victim must make a new save versus death or lost 25% more of their hit points and their Will Power score is cut in half once again. The black splotches then cover 75% of the body.

All creatures lose the will to live and most commit suicide within 24 hours of the initial attack. Those who don’t will eventually succumb to the soul drain and once they lose 100% of their hit points the black splotches cover their entire body and they die, turning to ash.

That’s not the worst of it though… if they are near a computer system, wireless system or the like that is active, they also become Wireless Ghosts, and actively search out other victims to feed off and kill. If no such device is present, then the creature is permanently destroyed.

These horrible creatures, as stated need a computer system or other type of wireless device in order to survive. These creatures take up residence in the device and if it is a robotic unit, take full control of it and use the robot to travel around in search of victims. They can’t control it to attack or use any other devices that it might possess.

If the item they inhabit is small enough, the creature can carry it around with them, allowing them to travel from location to location; otherwise they would be stuck in one spot, incapable of moving more than 1000’ from the location of the device.

The only way to kill one of these monsters once and for all is to destroy the device it inhabits, which means locating the device (the creatures take great pains to keep the devices hidden and safe).

To date, there is no way to communicate or bargain with these creatures. They don’t appear to be intelligent, although they do know how to hide or keep their wireless devices safe, and they have no interest in anything but the hunt and kill.

Mutations: Bizarre appearance, insubstantial, possession (special), sonic scream, vampiric field (special).

Source: Pulse (2006)

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.