Whip-Sword: A Nuisance Spell for Pathfinder

William T. Thrasher
Slash while you lash.

An adventurer is nothing without a fistful of edged steel, but the true weapon of the fantasy baadasssss is the whip, a weapon as exotic as it is versatile. But what if you could combine the undeniable lethality of the sword with the esoteric subtlety of the whip? With whip-sword you can!

WHIP-SWORD

School transmutation; Level bard 3, cleric 3, sorcerer/wizard 2, magus 2, anti-paladin 2

Casting Time 1 standard action

Components V, S

Range touch

Target sword touched

Duration 1 min./level

Saving Throw Fortitude negates (harmless, object), Spell Resistance yes (harmless, object)

This transmutation causes a sword to extend and become a series of razor-sharp blades connected by chain links and flexible cable. The sword gains the disarm, nonlethal, reach, and trip traits of a whip, and can be used to perform combat maneuvers that require either a whip or sword. The whip-sword can inflict lethal or nonlethal damage at the wielders' option. The whip-sword is considered both a whip and a sword, and the wielder must be proficient with both or else suffer the usual penalties for using a weapon with which she is not proficient.