Vampire, Dessicated

Chris Van Deelen

No. Enc: 2d12
Alignment: Chaotic
Movement: 120’ (40’)
AC: 6
HD: 5
Attacks: 3 bites
Damage: 2d4 / 2d4 / 2d4
Save: 15
Morale: 10
Hoard Class: I, II, III, VIII, always primitive armor and melee weapon, 50% modern armor, 80% 1d3 primitive firearms, 25% 1d2 high tech firearms

During the search to create a viable zombie-like weapon of mass destruction, many different viruses were created and tested on the unsuspecting. It should go without saying that many scientists before the end of the final wars were less than scrupulous and were paid vast amounts of cash to come up with these terrors.

One partial success that they stumbled upon was creating a virus that reanimated the dead, but instead of turning them into mindless creatures that hungered for the flesh of the living, they created semi-intelligent monsters that instead of craving flesh, required blood.

These particular undead monsters have the appearance of a zombie, but are in fact vampires. They decay to a point, typically accumulating about three to four days’ worth of decomposition before it halts for good. The wounds that killed these creatures never actually heal, and clearly set them apart from the living. Most of the time the wounds are located on the neck or throat of the victim, as that is where the creature always tries to attack in order to gain the blood it requires for survival.

If the undead state it is in could be considered to be a form of survival.

Many who encounter these creatures believe that they are simple zombies and as such are easily dispatched, but they quickly learn that they are anything but. In order to lure victims into dropping their guard or becoming overconfident, they will shamble around and act mindless. But they are in fact quite cunning even if they no longer possess the same level of intellect that they had before succumbing to the virus that created them.

The only way to really kill one of the creatures is to destroy the brain, much in the same manner as destroying a zombie, or simply to inflict enough damage to destroy the body. Fire and acid are a great way to take these creatures out. As it turns out, cold is another excellent way of dealing with these creatures. When these creatures are exposed to cold-based weapons or attacks, they must make a saving throw versus death with a -4 to the saving throw or gain the slow mutation for 4d6 rounds. Also any damage sustained from cold-based attacks is tripled.

All other damage (again unless it is directed at the head) is regenerated at a rate of 1d3+3 points per round, except for acid and fire. Lost limbs, shattered bones, none of these states will affect the creature and they will always regenerate from it. However, they will only regenerate to the point they appeared once they became undead – so the wounds that killed them will remain.

If they are able to imbue the blood of a target, they will instantly heal the same amount of damage as they consume. For example, one of these creatures bites a victim and inflicts 6 points of damage; they will instantly heal 6 points of damage on top of the regenerative healing that takes place per round. This will also heal any damage that they have sustained from cold, fire or acid based attacks. In fact, consuming blood is the only way that they can heal any damage from those three forms of damage.

Anyone bitten by these monsters must make a saving throw versus poison or become infected by the virus that will turn them into a vampire. The difference between this virus and the ones that generally create zombies is the fact that it will only transform the victim into the monster once it has died. If the victim dies within 72 hours, they will transform into one of these creatures and rise in 12+3d6 hours. The body can be destroyed quite easily during this period, preventing the victim from rising and spreading the virus.

These creatures are still capable of thinking, although the transformation causes damage to their mental faculties. The transformation causes them to lose 1d3+2 points of both Intelligence and Will Power.

Also they are still capable of using armor, weapons and equipment, and often will do so, and are especially prone to using armor, despite their ability to regenerate damage they have sustained.

Mutations: Bizarre appearance(d), dietary requirement change (blood) (d), regeneration (modified)

Source: Seal Team 13 by Evan Currie

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.