Undying, Marked Men

Chris Van Deelen

No. Enc: 2d12
Alignment:  Neutral
Movement: 90' (30')
AC: By Arnour or 8
HD: 7
Attacks: 1 weapon
Damage: by weapon type
Save: L7
Morale: 8
Hoard Class: VI (x3), VIII (100%), IX (75%), 3 artifact weapons, 1 artifact armor.

This particular type of Undying is only found in a highly radioactive and blasted zone of the Mojave Desert. During the final wars, this particular zone had been home to some of the most devastating nuclear and anti-matter ICBM’s possessed by the United States of America. When the final wars began, this area was frequently targeted by weapons of mass destruction and as a result, the area is highly radioactive. Few above ground structures remain intact, and the area is frequented by powerful storms that can strip the flesh from a man in a matter of minutes. Few life-forms can survive in this zone due to the high level of radiation that is present.

It is in this zone that these unfortunate creatures have been cursed to live. They are the surviving remnants of the various military forces that had been stationed in this area to man the missile silos and act as a garrison. Wasteland scholars are unsure what caused the creation of these creatures, but one thing that they do agree on is that they are an offshoot of the Undying.

These unfortunate souls appear as men and women who have had their flesh flayed from their muscles. Their bodies are raw and wet-looking and the unfortunate creatures are in a constant state of pain as a result. Wastelands scholars are unsure if this was a by-product of one of the weapons used in the final wars, or if it was caused by the constant storms that wrack the region. It is clear that their condition is quite painful, although the creatures have grown used to the discomfort over the centuries of life the toxins have brought them.

Two major mutations occurred in these creatures. First, they are similar to the Reavers insomuch as they are constantly emitting a powerful radioactive field. Unlike the Reavers, this field only radiates 5’ from their bodies. Also, the class of radiation varies from individual to individual. It is always 6+1d4. The second major change is that they are cannibalistic in the sense that they require the flesh of Pure humans , Humans (see Wisdom from the Wastelands issue 4: New Races for more details) and Mutant Humans to survive. No other meat will suffice. The only way that they can heal from any physical damage they have sustained is to consume human flesh. They can go indefinitely without eating and not suffer, but if they wish to heal any damage, they must eat 1 pound of human flesh per day. Doing so will heal 2d4+4 points of damage.

These creatures do not require radiation in order to survive. They can move about perfectly well in even the most irradiated location without feeling any ill effects. As a result, these creatures will often travel to hot zones in order to try and recover