Swimming Feats

Swimming Feats

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Following are two Feats I developed for characters and creatures with strong natural swimming abilities. These were playtested by a player with a Lizardfolk character who, by the time he acquired the second Feat in this mini-chain, could function in the water about as well as a crocodile. 

Following are two Feats I developed for characters and creatures with strong natural swimming abilities. These were playtested by a player with a Lizardfolk character who, by the time he acquired the second Feat in this mini-chain, could function in the water about as well as a crocodile. 

Natural Swimmer [General]
A character with this Feat can move around in the water almost is if it were its natural environment. 
     Prerequisites: Swim 4 ranks. 
     Benefit: A Natural Swimmer gains a Swim speed equal to half its normal overland movement; can always choose to take 10 on Swim skill checks, even if rushed or threatened; and can charge or use the run action while swimming, provided it swims in a straight line. 
     Special: This Feat will not prevent drowning or other ill effects resulting from failed Swim checks. It also does not bestow the +8 bonus to Swim skill checks that normally applies to a creature with a swim speed. 
 
Improved Natural Swimmer [General]
A character with this Feat can move around in the water as well as it can on land. 
     Prerequisites: Natural Swimmer, Swim 8 ranks.
     Benefit: A creature that is an Improved Natural Swimmer gains a swim speed equal to its full normal overland movement and receives a +8 bonus to its Swim skill checks. 
     Special: This Feat will not prevent drowning or other ill effects resulting from failed Swim checks. 

 

Upgrades for Flying Carpets

Wisdom from the Wastelands Issue 4: New Races - Bonus content

Wisdom from the Wastelands Issue 4: New Races - Bonus content