Superior Combat Assault Rifle MK 21 (SCARAB)

Chris Van Deelen

Rate of fire: Single, Semi-Automatic, Full Auto
Weight: 7 pounds / 6 pounds (Mod 2)
Range: Medium (Mutant Future 450’ / 900’)
Magazine capacity: 40+1 (80+1 Mod 2)
Inherit Accuracy: +2
Base Damage: 1d10 / 1d8 (Mod 2)
Condition Level Damage Resistance: +0 / +2 Mod 2. No change on condition level damage.
Possible Accessories:

-       Reflex Sight: A sight that can be added to the weapon. It uses a holographic red dot that gives the weapon an additional +2 to hit.

-       Assault Scope: This adds a medium range scope to the weapon, reducing the range penalties

-       Silencer: Supresses the sound of the weapon firing, increases stealth and reduces chance of detection.

-       Laser Targeting System: Side-mounted red LED targeting laser. + 2 to hit.

-       Extended Magazine: This increases the ammunition capacity of the weapon to 80+1 rounds. Only available on the Mod 2 version.

-       Holographic Decoy: This device is attached to the side of the weapon and by using a combination of a camera, holographic projector and computer system, it can take a holographic image of the user and project it up to 150 feet from the users position, as long as there is line of sight. The computer will compensate for terrain and other factors to ensure that the projected ‘decoy’ appears as real as possible. The decoy will move, appear to fire, and perform other actions.

-       Light Shotgun: Under-barrel mounted 12 Gauge shotgun (3d6/1d6 damage, 4 round magazine capacity 50’/100’ MF range.)

-       Foregrip: This attachment reduces the recoil of the weapon (covered in upcoming issue of Wisdom from the Wastelands), and adds a +1 to hit when the weapon is fired.

-       Muzzle Break: This helps reduce the recoil of the weapon further, adding an additional +1 to hit when the weapon is fired. It can be combined with the Foregrip and with the weapon’s inherit accuracy, it gives the user an overall +4 to hit.

-       Bayonet: Allows the user to add a bayonet to the weapon for close-quarters combat. 

The SCARAB is a carbine version of the S.C.A.R. weapon system. It is typically used by the US special forces, but has recently been adopted by many local police forces and mercenary companies around the globe. The weapon is somewhat smaller and more compact, and as a result is lighter weight, but does not suffer a decrease in firepower.

Scrutch Industries have developed an entire line of weapon systems, starting with the S.C.A.R., the SCARAB and the SCARE (Sniper Rifle). Many other variants have begun to appear on the modern battlefield, typically having been modified by the individual user. The weapon system is well known for its versatility and the use of superior alloys and materials in construction. Mod 2 and higher versions are even lighter-weight and more durable in battle-field conditions and as such are less likely to jamming and other problems that often occur in field.

Like the S.C.A.R., this particular weapon has numerous accessories available to be swapped out, depending on the particular mission parameters.

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.