Starfinder: TS-20 Aerial Spider Scout

Chris Van Deelen

TS-20 Aerial Spider Scout Combatant CR 2 XP 600

Neutral medium construct

Init +5; Senses: Darkvision 60 ft., lowlight vision 60 ft.; Perception +7


Defense                                                             HP 25

EAC: 13; KAC: 15

Fort: +2; Ref: +2; Will: -1

Immunities: construct, unliving



Speed: 50 ft. Fly (average)

Ranged: Shock +11 (1d6+2 E Crit Arc 1d4)

Space: 5 ft., Reach: 5 ft.

Offensive Abilities: co-ordinated assault, electrical burst



Str +2; Dex +5; Con -; Int +0; Wis +0; Cha +0

Skills: Acrobatics (fly) +12, stealth +7

Other Abilities: Call Skynet units

Languages: None



Environment: Any

Organization: Solitary, pairs, trio’s.


Special Abilities

Call Skynet units (Ex): The primary function of the scout is to locate resistance and call in other units. As a full round action, the scout can send out a signal to any Skynet units that are within 1000 ft. of the unit. Generally this is used to call Armored spiders, flying scouts, and low-end terminator units, but it can also call in up to 3 T-800 units. The GM will have the final say in how many and what type of units the scout will call, but they will always arrive within 2d4+2 rounds.

Co-ordinated assault (Ex): When two or more units are working in conjunction, at least one will always attempt to attack from a flanking positon. Normally flanking only gives a bonus to hit when using melee weapons, but in the case of these units, they will gain a +2 flanking bonus to hit.

Shock (Ex): The spider is able to shoot a small electrical bolt at any target within 50 ft. This is a ranged attack and can be used every round.


Another unit, based on the Spider Scout chassis and programming, this unit was designed to be an early version of the Aerostat.

The basic chassis looks like a cross between the Spider Scout and the Armored Spider Scout, although it lacks the physical shields of the latter. It has one major advantage, even if it is not quite as sturdy as the armored version, over the others – it can fly.

This allows the unit to move freely across the battlefield, and even move into position when fighting the resistance, allowing them to flank.

For the most part, the unit is designed to be a scout and call in other Skynet forces once the resistance has been located, although they were designed to work in small groups of up to three units at a time. Typically if they are found alone or in pairs, that means they have already encountered the resistance, and have suffered losses.

Like most early models, the scouts are mass-produced and are relatively cheap when it comes to the resources required to build and maintain them. The programming is still nowhere near AI standards, but they have a built in set of protocols, which allow them to work as a unit, and they can employ basic tactics.

Skynet Terminator, Hunter Killer and Weapons Index

Starfinder Creature Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.