Starfinder: TS-12 Spider Scout

Chris Van Deelen

TS-12 - ‘Spider’ Scout Combatant CR ½  XP 200

Neutral small construct

Init +4; Senses: Darkvision 60 ft., lowlight vision 60 ft.; Perception +4


Defense                                                             HP 13

EAC: 10; KAC: 12

Fort: +0; Ref: +0; Will: -2

Immunities: construct, unliving



Speed: 30 ft.

Melee: Electrified pincer +6 (1d6+2 B&E)

Ranged: Shock +3 (1d6 E Crit Arc 1d4)

Space: 2.5 ft., Reach: 2.5 ft.

Offensive Abilities: Electrical burst



Str +2; Dex +4; Con -; Int +0; Wis +0; Cha +0

Skills: Athletics +9, stealth +4

Other Abilities: Call Skynet units



Environment: Any

Organization: Solitary, pair, trio, small groups (1d4+3)


Special Abilities

Call Skynet units (Ex): The primary function of the scout is to locate resistance and call in other units. As a full round action, the scout can send out a signal to any Skynet units that are within 1000 ft. of the unit. Generally this is used to call Armored spiders, flying scouts, and low-end terminator units, but it can also call in up to 3 T-800 units. The GM will have the final say in how many and what type of units the scout will call, but they will always arrive within 2d4+2 rounds.

Electrical Burst (Ex): As a full round action, the scout can unleash a burst of electrical energy. This has a radius of 20 ft. and inflicts 1d8 points of electrical damage. A Ref save (DC 9) results in half damage. It can use this ability only once every 3 rounds.

Shock (Ex): The spider is able to shoot a small electrical bolt at any target within 50 ft. This is a ranged attack and can be used every round.


Designed to be an advanced scouting unit, the TS-12 Spider Scout is a front-line Skynet unit. For the most part, the units will remain hidden, searching out resistance fighters, strongholds, bolt-holes, redoubts and so forth. They typically will not attack unless they are spotted, or are cornered and incapable of escaping.

Each unit is approximately 2.5 ft. in diameter and move on four articulated legs – thus the Spider nick-name. The units are not capable of climbing walls, however. They have a dull metal ‘carapace’ which does not reflect light, allowing the unit to remain relatively unseen among the rubble, which is where it is typically found. It has a series of red ‘eyes’ or sensors, around the body, giving the unit a full 360 degree view.

The TS-12 is not very robust, and even simple handguns are usually enough to destroy one unit, although by the time one is discovered, it typically is too late, as it has already sent out the signal, calling other Skynet forces.

When they are forced to engage in combat, the units can build up an electrical charge, and they can release it in a burst, affecting anything within the effective range, including other Skynet units. They typically will not use this ability unless they are surrounded. They can also use a pair of powerful electrified pincers in combat, and can even shoot a small bolt of electricity at any targets that they cannot physically reach.

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Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.