Starfinder: Tomb Guardian

Chris Van Deelen

Tomb Guardian Combatant CR 7 XP 3,200

Neutral large construct

Init +3; Senses: Darkvision 60 ft., lowlight vision 60 ft.; Perception +14

 

Defense                                                             HP 105

EAC: 20; KAC: 20

Fort: +7; Ref: +7; Will: +4

Defensive Abilities: Immunities: Construct, unliving

Weakness: Electrical overload

 

Offense

Speed: 20 ft.

Melee: Two fist bash +18 (2d6+15 B Crit knockdown), or two kicks +14 (2d8+15)

Space: 10 ft., Reach: 10 ft.

Offensive Abilities: Energy barrage, laser beam, stomp

 

Statistics

Str +8; Dex +3; Con -; Int +0; Wis +0; Cha +0

Skills: Athletics +19, intimidate +14

Languages: None

 

Ecology

Environment: Any

Organization: Solitary

 

Special Abilities

Electrical Overload (Ex): The guardian is vulnerable to electrical-based attacks. Whenever it takes more than 10 points of electrical damage in a single round, it will automatically shut down for 1 round, leaving it incapable of acting, and rendering it flat-footed.

Energy barrage (Ex): As a full round action, the guardian can fire off a series of explosive balls of energy. It can fire up to 5 balls of energy, at a range of up to 50 feet. Each ball has a 10 foot area of effect and can overlap if the guardian chooses to do so. Anything caught in the area of effect must make a Ref save (DC 15) or take 2d6+7 Plasma damage. If the save succeeds, then the damage is halved. The guardian can use this at will.

Laser beam (Ex): As a full round action, the guardian can fire a beam of laser energy. This is treated as a line attack, and has a maximum range of 70 feet. The damage inflicted is 2d10+7 fire. The guardian can use this at will.

Stomp (Ex): The guardian can stomp down with its powerful feet, causing anything in a 20 ft. radius to make a Ref save (DC 15) or take 2d8+15 B damage, and be automatically knocked prone. A save means no damage and the target is still standing. This is a standard action, and can be used at will.

 

Found in many lost ruins and tombs, the Tomb Guardian is an automated unit with the sole purpose of keeping a specific area free of intruders or possible looters. They are very single minded in nature, and will never leave their assigned area to pursue any intruder.

The construct is huge, standing at 10 feet in height, and is made of a dull metallic alloy. The outside of the guardian is covered in delicate and beautifully engraved lettering or runes in a long-forgotten language. A single blazing ball of pure energy is located in the chest, and from this the guardian can unleash two powerful attacks – a laser beam, and a barrage of plasma energy.

A formidable foe, the construct uses its size to intimidate intruders, often relying on this for anyone foolish enough to enter their territory to flee. If this does not work, they can persuade these interlopers through a series of powerful physical attacks, or even stomp hard on the ground, sending out devastating shockwaves to knock the foolish intruders flat.

Each guardian has a section of a specific tomb or location to guard. This can be anything from a simple room, up to an entire complex. If multiple guardians are found, they will each have their own assigned location, and they will chase intruders out, and will even use their ranged attacks once they have reached the extent of their territory, but they will no longer pursue.

Although intelligent, they will not engage in dialog, and they cannot be reasoned with. They have one duty and they will endeavor to fulfill that duty to the letter.

Starfinder Creature Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.