Starfinder: T-S Seeker

Chris Van Deelen

T-S Seeker Combatant CR ½  XP 200

Neutral tiny construct

Init +6; Senses: Darkvision 60 ft., lowlight vision 60 ft.; Perception +4

 

Defense                                                             HP 13

EAC: 12; KAC: 14

Fort: +0; Ref: +0; Will: -2

Immunities: construct, unliving

Weakness:  Cascade effect

 

Offense

Speed: 30 ft. Fly

Ranged: Plasma burst +7 (1d4 E & F)

Space: 2.5 ft., Reach: 2.5 ft.

Offensive Abilities: Explode

 

Statistics

Str +0; Dex +6; Con -; Int +0; Wis +0; Cha +0

Skills: Athletics +9, stealth +4

Languages: None

 

Ecology

Environment: Any

Organization: Solitary, small swarm (2d4), medium swarm (4d6), large swarm (6d8), massive swarm (3d4x10)

 

Special Abilities

Cascade Effect (Ex): Once the T-S Seeker takes enough damage to be destroyed, it will automatically detonate, inflicting the damage listed under explosive.

Explosive (Ex): The T-S is programmed to explode if it comes into contact with more than 3 resistance fighters. It will attempt to ‘sneak’ up unseen, and once it is in the area of effect, it will detonate. The T-S seeker has an explosive radius of 20 ft., and inflicts 2d6+4 Plasma damage. The unit is destroyed in the process.

 

These small and primitive robots were created due to how resource-friendly and easily deployed they turned out to be. Each T-S Seeker is the size of a basketball, and it made of dull-grey metal. They have a single red eye-like indentation, which is also the small robot’s actual ranged weapon. They typically float just above the ground, but are fully capable of flight. There is no actual height limit, although none have ever been encountered above 30,000 feet.

Often these are sent in as scouts, but for the most part Skynet uses these cheap and easily produced models to overwhelm resistance bases or lines. The downside is that the units – designed to explode upon contact with more than 3 enemy fighters – tend to blow up when they take damage. As such, any other T-S seekers caught in the blast radius could easily detonate as well.

This is known as the cascade effect and Skynet has taken time to upgrade the primitive programming of these units so that they keep at least 20 feet between each other. This does not always work out, especially if the units are travelling through an installation, or through urban locations.

Still, the benefit of these cheap, disposable units mean that often Skynet will send out huge swarms of them to over-run resistance lines. Even if many are destroyed by enemy fire, or the death of their fellow units, more than enough often make it through to the enemy fighters to maim or kill them.

Strange as it sounds, the units are able to use their ‘sensor-eyes’ as a ranged weapon. They can fire small bursts of plasma energy at any target within 50 feet, although they rarely use this ability – after all they were created to swarm and detonate, which causes significantly more damage.

Starfinder Creature Index

Skynet Terminator, Hunter Killer and Weapons Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.