Starfinder: T-H Hybrid

Chris Van Deelen

T-H Hybrid Combatant CR 4 XP 1,200

Neutral medium construct (living)

Init +3; Senses: Darkvision 60 ft., lowlight vision 60 ft.; Perception +10

 

Defense                                                             HP 50

EAC: 16; KAC: 18 (Armor type if used)

Fort: +6; Ref: +4; Will: +1

Defensive Abilities: Hyper-Alloy combat chassis, limited regeneration; Immunities: Construct

Weakness: Limited vulnerabilities

 

Offense

Speed: 30 ft.

Melee: Punch +10 (1d6+9 B) or by weapon type +10 (damage +9)

Ranged: Westinghouse M-27 Phased Plasma Pulse Rifle 40 Watt+13 (2d10+4 E&F Crit burn 2d6)

Space: 5 ft., Reach: 5 ft.

Offensive Abilities: Will not stop

 

Statistics

Str +5; Dex +3; Con +1; Int +0; Wis +0; Cha +0

Skills: Athletics +10, bluff +15, stealth +10

Feats: Lunge, mobility

Other Abilities: Unwilling infiltrator

Languages: Common

 

Ecology

Environment: Any

Organization: Solitary

 

Special Abilities

Hyper-Alloy combat chassis (Ex): The skeletal structure of the T-H hybrid is constructed of a special alloy, making it very strong and resistant to damage. As a result, the unit gains a DR equal to its CR against all physical attacks. Furthermore, the Harvester gains a +2 to all Fort saves.

Limited Vulnerabilities (Ex): Unlike most constructs, the T-H hybrid is not immune to the effects of mind-affecting, stun, or sleep.

Limited Regeneration (Ex): The flesh of the T-H Hybrid can heal damage it has sustained. The flesh regrows at a rate of 4 hit points per hour, as long as the unit is not active. Also, as long as the flesh has not been completely destroyed, this will work. Overall the T-H hybrid has 20 hit points worth of flesh, and at least 5 points must remain for this ability to work. Otherwise the true nature of the T-H hybrid is obvious to all those viewing it. If all flesh has been destroyed, it can only be re-grown in a Skynet facility.

Unwilling Infiltrator (Ex): All T-H hybrids were created by capturing human resistance and forcing them to undergo drastic and invasive hybridization. As such the T-H Hybrids fully believe that they are in fact human and will act accordingly. Until Skynet sends the over-ride command, which turns the T-H Hybrids into the killing machines they are, in order to inflict as much damage as possible against the resistance. When this is triggered, the T-H hybrid gains a +2 to hit, and +2 to all damage. It essentially becomes mindless and cannot be affected by mind-affecting attacks at this point. When this occurs, the unit automatically gains the Will not Stop ability.

Will not stop (Ex): When the T-H hybrid reaches zero hit points, it automatically ‘heals’ 20 points of damage on its next turn. This will only occur if the T-H is under Skynet’s control, otherwise the T-H Hybrid does not gain any benefit from this. This allows the T-H Hybrid to continue to fight, although this can only be used once. After the additional hit points have been lost, the T-H Hybrid is destroyed.

 

Before Judgement day, Skynet was already at work, although in a limited fashion. The Neural net that would eventually become Skynet infiltrated many corporations and research facilities and already had begun to gather the information and materials it would need to begin its war against humanity.

One particular murderer on death row was given the opportunity to donate his body to medical research. He readily did so, as he was feeling remorse for what he had done and figured it would be one way to make amends for what he committed.

Unbeknownst to the volunteer, his body was transferred to one of the facilities that would eventually become a hub for Skynet’s research and medical experimentation. After years of being held in cryonic suspension, he was thawed out and then modified to become the first of Skynet’s highly successful T-H series, hybrids that had no idea what they really were.

Over the years Skynet would use captured humans and turn them into T-H hybrids to be let loose on the other survivors, infiltrate their bases and resistance encampments, only to be activated and turn on those who had been friends.

Sometimes Skynet would leave them activated like this, other times Skynet would erase the memories of what the T-H Hybrids had wrought and send them out to start over once again. Quite often though the units were destroyed in the process, but due to the amount of deaths inflicted, this was more than acceptable to Skynet.

The T-H Hybrids appear completely human, and only combat damage and close medical examination will reveal the unit for what it really is. Unlike other Terminator units, the T-H Hybrid has extensive organic components, including lungs, heart, stomach, intestinal tract, and the brain. These all require food and oxygen to maintain the illusion they are truly organic beings. The height can differ from unit to unit, same as sex and features, but they are all universally heavy, weighing at least double what they normally would

Thanks to the genetically engineered flesh covering the units, they are able to regenerate quickly from most damage, as long as a portion of the flesh remains intact. This helps maintain the illusion that they are in fact living organisms.

Starfinder Creature Index

Skynet Terminator, Hunter Killer and Weapons Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.