Starfinder: Plaguer
Plaguer Combatant CR 2 XP 600
Neutral small magical beast
Init +8; Senses: Darkvision 60 ft., low-light vision; Perception +7
Defense HP 25
EAC: 13; KAC: 15
Fort: +6; Ref: +6; Will: +1
Immunities: Disease breath and poison
Offense
Speed: 30 ft., 60 fly (perfect)
Melee: Bite +11 (1d4+3 P), or tail stinger +11 (1d6+3 P Crit poison DC 13)
Space: 2.5 ft., Reach: 5 ft.
Offensive Abilities: Disease breath
Statistics
Str +1; Dex +4; Con +2; Int -2; Wis +0; Cha +0
Skills: Acrobatics +12 (fly +20), stealth +7
Feats: Improved initiative
Languages: None (can understand common)
Ecology
Environment: Any temperate or tropical
Organization: Solitary, pair, small packs (3d4)
Special Abilities
Disease breath (Ex): As a standard action, this little creature can expel a cloud of toxic breath. This is considered a 30 ft. cone attack and does not cause any physical damage, instead it will infect those in the area of effect with a disease. It can use this ability once per day.
Type: disease, contact Save: Fortitude DC 11
Track: Physical Frequency: 1/day until cured
Cure: 1 save.
Poison Sting (Ex): The sting of this little creature is toxic to most other creatures it encounters. It causes paralysis, making it easier for the creature to bring down much larger prey to feast upon. It is delivered via the scorpion-like tail, and uses the Dexterity track.
Type: poison, injury Save: Fortitude DC 9
Track: Dexterity FrequNency: 1/round until cured
Effect: Ends at immobile, the victim cannot die from it. Once the poison reaches this phase, the paralysis will last for 1d3 hours and then fade away.
Cure: 1 save.
These small reptilian creatures appear almost to be miniature dragons, but they are not draconic in nature. They are semi-intelligent flying reptiles which are found in many warm and tropical locations. The average specimen is about 2-3 feet in length, and has a long tail easily twice as long as the creature itself. This tail tapers to a pointed tip. The coloration always tends to match the environment they live in. They have bright, inquisitive eyes and their chirps and trilling sounds quite pleasing to the ear. The tail is easily twice as long as the creature itself.
It has been rumoured that these little creatures are the result of either genetic engineering or arcane tampering, as they are always carrying a deadly toxin and disease. Touching the creature will not transmit the disease, it can only affect others by using a dragon-like breath. This breath is invisible to the naked eye, and often those affected by it will not realize anything has happened until it is too late.
They are not inherently evil, but if they are threatened or frightened, they will use their breath instinctively.
There are those who do use these creatures as a form of biological weapon, sending them off to where they will be encountered, unleashing a potential pandemic. More nefarious types often genetically modify these little creatures, infecting them with different types of disease, even magical types such as the horrific and dreaded mummy rot.
Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.