Starfinder: Muton, Berserker

Chris Van Deelen

Muton, Berserker Combatant CR 11 XP 12,800

Lawful evil large monstrous humanoid

Init +5; Senses: Darkvision 60 ft.; Perception +20

 

Defense                                                             HP 200

EAC: 20; KAC: 20 (Muton Unchained Berserker Armor)

Fort: +17; Ref: +13; Will: +12

Defensive Abilities: Bloodlust, DR 11 / -, my turn

 

Offense

Speed: 40 ft.

Melee: Plasma Axe +24 (2d12 +24 E&F Crit severe wound), or two fists +20 (2d8+24)

Ranged: Light plasma rifle Mk 7 +21 (2d10+11 E&F Crit burn 1d10)

Space: 10 ft., Reach: 10 ft.

Offensive Abilities: Blood roar, intimidating presence, suppression

 

Statistics

Str +13; Dex +5; Con +4; Int -2; Wis -2; Cha -2

Skills: Athletics +25, intimidate +20

Feats: Cleave, great cleave, great fortitude, improved critical (Plasma Axe), lunge

Languages: Common

 

Ecology

Environment: Any

Organization: Solitary, pairs or small bands (1d4+2)

 

Special Abilities

Blood Roar (Su): As a standard action, the Muton can let loose a horrific battle-cry. Any other Muton’s within 50 feet of the one using this ability have their speed increased by +10 ft, gain +2 to hit, +4 damage with all attacks, and +2 to all saves. This will only last for 2 rounds, after which the bonuses are lost. The Muton can use this ability once every 4 rounds. Finally the Muton using this ability does not benefit from the bonuses, only those nearby.

Bloodlust (Su): When the Berserker is hit and wounded in combat, and suffers more than 25 points from any single attack, it will go into a bloodlust rage. The Berserker is granted an immediate action, which it will use as a bull rush against the person that attacked it. The targets KAC is increased only by +4, and if it hits, the target is automatically knocked back by 5 ft., +5 ft. for every 3 points over the KAC. Furthermore, the attack will inflict 3d10+23 points of damage, and if a critical hit is called for, the target is automatically stunned (no save) for one round. Also, after the bull rush is complete, the Berserker will continue to attack that particular target only, gaining a +2 to hit, +4 damage (on top of the listed damage), but will suffer a -4 to both EAC and KAC. This will last until either the target or the Berserker is killed. The Berserker can use either its fists, or its axe when under this effect.

Intimidating Presence (Su): The Muton’s are terrifying creatures to behold once in combat. Anything being attacked by the Muton must make a Will save (DC 18) or become frightened for 1d4 rounds.

My Turn (Ex): When the Muton has been physically hit in combat; it can instantly retaliate, gaining one free melee attack against the target that struck it as a free action. It can use this ability only once per round.

Suppression (Ex): As a full round action, the creature can designate a single target. It can fire at the target, which is required to make a Will save (DC 18) or become shaken for a single round. The save is only required if the target is hit by the shot. The creature can use this ability every round.

 

The Berserker is a larger and deadlier clone of the heavy Muton troops. It can use the same armor and weapons (although modified for the increased size).

The average Berserker is 10 feet in height, and weighs in excess of a ton. The flesh of the Berserker is a bright crimson, but otherwise it appears to be nearly identical to the smaller Muton’s. They are truly terrifying to behold in combat, even more so than their smaller cousins.

Intellectually, they are on the same level as their cousins, but they are considered to be the leaders whenever they are on the battlefield, their smaller Muton brethren bowing to the wishes of the larger and deadlier members of the species.

For the most part, they will act like regular Muton’s, including using ranged weapons when they are closing in on the enemy, and like the regular Muton’s they love to use their axes in combat.

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Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.