Starfinder: Muton

Chris Van Deelen

Muton Combatant CR 8 XP 4,800

Lawful evil medium monstrous humanoid

Init +4; Senses: Darkvision 60 ft.; Perception +16

 

Defense                                                             HP 150

EAC: 18; KAC: 22 (Muton Veteran Armor)

Fort: +14; Ref: +12; Will: +5

Defensive Abilities: DR 8 / -, my turn

 

Offense

Speed: 30 ft.

Melee: Plasma Axe +20 (2d12 +18 E&F Crit severe wound), or two fists +16 (3d4+18)

Ranged: Light plasma rifle Mk 5 +17 (2d8+8 E&F Crit burn 1d8)

Space: 5 ft., Reach: 5 ft.

Offensive Abilities: Blood roar, intimidating presence, suppression

 

Statistics

Str +10; Dex +4; Con +4; Int -2; Wis -2; Cha -2

Skills: Athletics +21, intimidate +16

Feats: Cleave, great fortitude, improved critical (Plasma Axe), lunge

Languages: Common

 

Ecology

Environment: Any

Organization: Solitary, small bands (1d4+2), medium bands (2d4+4)

 

Special Abilities

Blood Roar (Su): As a standard action, the Muton can let loose a horrific battle-cry. Any other Muton’s within 50 feet of the one using this ability have their speed increased by +10 ft, gain +2 to hit, +4 damage with all attacks, and +2 to all saves. This will only last for 2 rounds, after which the bonuses are lost. The Muton can use this ability once every 4 rounds. Finally the Muton using this ability does not benefit from the bonuses, only those nearby.

Intimidating Presence (Su): The Muton’s are terrifying creatures to behold once in combat. Anything being attacked by the Muton must make a Will save (DC 16) or become frightened for 1d4 rounds.

My Turn (Ex): When the Muton has been physically hit in combat; it can instantly retaliate, gaining one free melee attack against the target that struck it as a free action. It can use this ability only once per round.

Suppression (Ex): As a full round action, the creature can designate a single target. It can fire at the target, which is required to make a Will save (DC 16) or become shaken for a single round. The save is only required if the target is hit by the shot. The creature can use this ability every round.

 

Muton’s are the heavy grunts of the alien invasion army. These creatures strongly resemble one another, and it has been revealed that they are in fact clones, like many of the various alien invaders.

A Muton is physically imposing, standing nearly seven feet in height, and when fully kitted for battle, topping the scales at 500 plus pounds. They are very heavily muscled, which not only gives them great strength, but the sheer density of the muscle, when combined with the specialized armor they wear, greatly reduces the amount of damage they sustain from physical attacks.

Despite how imposing these creatures are physically, mentally they are not exactly the top of the food chain. They are fully capable of speech, and will communicate with one another, and other members of the aliens they are allied with, but they are not the brightest bunch.

With the exception of combat.

Muton’s have been programmed with the ability to use any weapon they can lay their rather large hands upon, and tend to use the best tactics possible when dealing with the enemy. They will not bunch together in order to become easy targets for area-effect attacks, and they will use other tactics like leap-frogging – where several will stand back and provide covering fire while others race up to use their melee weapons.

On top of this, they will use grenades and other explosive weapons, although they much prefer to attack with melee or even their hands, as they love up close and personal combat, and the intimidation factor that getting up close and personal tends to have on their enemies.

If these creatures have a serious weakness or flaw, it is the fact that they do not possess strong wills, and are vulnerable to any type of psionic attack.

Muton’s have little regard for many of the other races they interact with, or are forced to fight alongside. They consider Sectoids and Thin men to be far beneath, so much so that they will often use area effect weapons on the enemy, even when these allies could suffer. They have grudging respect for Vipers, and will fight alongside Floaters and Heavy Floaters, using tactics which will incorporate the advantages of these particular aliens to full effect.

After all, Floaters and Heavy floaters share the same genetic heritage.

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Starfinder Creature Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.