Starfinder: Moto-Terminator

Chris Van Deelen

Moto-Terminator Combatant CR 3 XP 800

Neutral medium construct

Init +6; Senses: Darkvision 60 ft., lowlight vision 60 ft.; Perception +8

 

Defense                                                             HP 40

EAC: 15 (18); KAC: 16 (19)

Fort: +5; Ref: +3 (+5); Will: +0

Defensive Abilities: Hyper-Alloy combat chassis; Immunities: construct, unliving

Weaknesses: Explosive vulnerability

 

Offense

Speed: 120 ft.

Ranged: Side-mounted machine gun +11 (1d6+3)

Space: 5 ft., Reach: 5 ft.

Offensive Abilities: Ramming speed 1d6+3+ special (see description)

 

Statistics

Str +1; Dex +6; Con -; Int +0; Wis +0; Cha +0

Skills: Athletics +8, Piloting +13

Feats: Mobility, shot on the run

Other Abilities: One with the road

Languages: None

 

Ecology

Environment: Any

Organization: Solitary, pairs, small patrols (1d4+2)

 

Special Abilities

Explosive vulnerability (Ex): The Moto-Terminator is exceptionally vulnerable to explosive-based weapons, be it grenades, missiles or the like. When such weapons are used on the Moto-Terminator, it loses the bonuses from the Hyper-Alloy combat chassis, and must make a Ref save or be knocked prone.

Hyper-Alloy combat chassis (Ex): The skeletal structure of the Moto-Terminator is constructed of a special alloy, making it very strong and resistant to damage. As a result, the terminator gains a DR equal to its CR against all physical attacks. Futher more, the terminator gains a +2 to all Fort saves.

One with the Road (Ex): Thanks to specialized programming and hyper-active sensors, the Moto-Terminator is literal hell on wheels when it is moving at full speed (at least 120 feet per round). As such the Moto-Terminator gains +3 to EAC and KAC when it is moving at full speed or better, and gains a +2 to Reflex saving throws, including explosive attacks.

Ramming Speed (Ex): As a full-round action, the unit can move up to twice its speed and smash into or through any target in its way.  The Moto-Terminator merely has to move through the same square as occupied by the target. The Moto-Terminator does not need to make an attack roll; each creature whose space it moves through takes damage. A target of a Ramming Speed attack can make a REF save (DC 12) for half damage, furthermore, if the target is medium or smaller, it must then make a second Ref save (DC 12) or be knocked prone.  If it attempts the save, it can’t make an attack of opportunity against the Moto-Terminator due to the creature’s movement. The Moto-Terminator deal Ramming Speed damage to a given target only once per round. Finally the damage is increased based on the Moto-Terminator’s speed at the time of the attack. It must be moving at least 60 feet a round, and for every 20 feet over this movement, the Moto-Terminator will do +1 damage. So if the Moto-Terminator is doing 120 feet, then the damage is increased by +3, or if it is going 240 feet, the damage is increased by +9. Also the Reflex save is increased by +1 per 60 feet per round the Moto-Terminator is moving.

 

Skynet created these unusual Terminators for several purposes – first, their speed and agility make them excellent scouts, and they can easily travel through rough terrain or ruins where the resistance could easily disappear, or areas where Hunter-Killer Tanks would be impeded and slowed down.

They were found to be quite useful when rounding up survivors and ‘herding’ them the same way Sheep Dogs would herd animals, making it easier to load into transports to be taken away for orderly ‘Termination’.

Another advantage the unit has is that it is relatively cheap to produce when it comes to resources, and the unit’s speed makes it excellent for pursuit and scouting. With the resistance using ‘Technicals’, vehicles scavenged from the ruins and then modified with weapons and armor, these units could easily and quickly cover the distance between themselves and the enemy units, often destroying resistance ‘Technicals’, which otherwise could have proven to be troublesome and dangerous to the Tanks and Dragons.

The AI programmed into the Moto-Terminator is autonomous, but due to their relative vulnerability to resistance damage (except when moving at full speed), they tend to stay on the periphery of battlefields, racing in to scout and report back, or to harass Technicals or high-value targets. When encountered in the wild, they are almost always doing reconnaissance for Skynet, and unless they encounter only a handful of resistance soldiers, or high-value targets, will more often than not use their superior speed to escape and report back to the nearest Skynet communication node.

The typical Moto-Terminator is armed with a rotary cannon on either side, although there have been units seen armed with Flame-throwers or net throwers (for capturing or subduing survivors). Some have been seen with rocket-pods or missiles, similar to those carried by the T-2 AAAV.

Even though the chassis is based on Ducati motorcycles, if the unit is knocked prone, it can automatically right itself as a full round action. Finally, the Moto-Terminator can take a single passenger, typically a T-600 or newer model Terminator without suffering a decrease in speed or performance.

Starfinder Creature Index

Skynet Terminator, Hunter Killer and Weapons Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.