Starfinder: Infector Zombie
Infector Zombie CR 2 XP 800
Neutral medium undead
Init +8; Senses Darkvision 60 ft.; Perception +3
Defense HP 17
EAC 14; KAC 15
Fort +1; Ref +7; Will +5
Immunities undead immunities
Offense
Speed 60 ft.
Melee One bite +8 (2d4 P), or One claw +8 (1d6 S)
Offensive Abilities Burst of speed, create spawn, infectious bite
Spell-like abilities (caster level here)
Statistics
Str+0; Dex+5; Con -; Int+0; Wis+2; Cha +0
Skills Acrobatics +8, athletics +5, stealth +10
Feats Improved initiative, weapon finesse (claw)
Languages None
Gear None
Ecology
Environment Any
Organization Small groups (2d4)
Special Abilities
Burst of Speed (Ex) Once per day, this creature can increase its speed. For 2d6 rounds, the creature’s speed is increased to 90 ft. per round. The sprinters AC increases by 3 points and it can make an additional claw attack, but if it uses both, the attack bonus is reduced to +4.
Create Spawn (Su) Anyone killed by an infector zombie will automatically rise in 1d6 minutes, The GM determines the type of zombie.
Infectious Bite (Ex) Anyone bitten by one of these creatures must make a Fort save (DC 13) or become infected. Each hour the victim is allowed another Fort saving throw (DC 13) or lose 1d3 points of Constitution. When the Constitution score reaches zero, the victim dies and will rise as a new undead. A cure disease or other similar spell, spell-like ability, or medical drug will cure the victim, and the lost Constitution score will return at the victims’ natural healing rate per day.
With the massive variety of undead creatures the dark scientists and Necromancers were able to create, they decided they needed a specialized creature – one which could infect a living humanoid and turn the victim into one of many different varieties.
Like most undead, this creature looks like the standard zombie. Grey pallor, visible wounds, vacant eyes and usual blood on the hands or mouth. It is deceiving though, as the creature is incredibly fast, some say just as fast as the Sprinter variety!
The purpose this creature serves is not to kill and consume which is the typical action of a zombie. It has but one goal – to spread the infection. As such it retains enough intelligence to seek out living targets and can easily get into buildings, climb stairs, ladders and even ropes. It can look at a situation tactically and choose the path of least resistance and always avoids targets that are heavily armed – unless it can get surprise.
When the creature strikes, it hits fast and hard, clawing and biting, and as soon as it has drawn blood, it will retreat to search out and find other victims to infect, fulfilling its only purpose in unlife.
If there are multiple targets, the creature will spread its attack between up to three targets at once, attempting to strike each one before running. If it turns out that the creature encounters a group of poorly armed targets, it will stay and strike, attacking each individual in turn until they have all suffered wounds. Once this occurs the creature will then flee, seeking more targets to infect.
Most of these creatures carry the virus to create zombies, but there are those who have multiple viral types in their bite and claw, so the GM is encouraged to choose from the multitude of different types of zombies to infect the hapless victim with.