Starfinder: Harvester

Chris Van Deelen

Harvester Combatant CR 15 XP 51,200

Neutral gargantuan construct

Init +5; Senses: Darkvision 60 ft., lowlight vision 60 ft.; Perception +25

 

Defense                                                             HP 300

EAC: 29; KAC: 31

Fort: +17; Ref: +15; Will: +11

Defensive Abilities: Hyper-Alloy combat chassis; Immunities: construct, unliving

 

Offense

Speed: 50 ft.

Melee: Four fists +24 (6d6+31 B Crit knockdown), or two grapples +20 (no damage, grappled)

Ranged: Plasma cannon +25 (6d12+15 E&F Crit burn 6d6)

Space: 25 ft., Reach: 35 ft.

Offensive Abilities: Plasma blast, trample (8d6+31), vehicle killer

 

Statistics

Str +16; Dex +5; Con -; Int +0; Wis +0; Cha +0

Skills: Athletics +25, survival +31

Feats: Improved combat maneuver (grapple), penetrating attack

Other Abilities: Release the hounds

Languages: None

 

Ecology

Environment: Any

Organization: Solitary or small groups (1d3+1)

 

Special Abilities

Hyper-Alloy combat chassis (Ex): The skeletal structure of the Harvester is constructed of a special alloy, making it very strong and resistant to damage. As a result, the unit gains a DR equal to its CR against all physical attacks. Futhermore, the Harvester gains a +2 to all Fort saves.

Plasma Blast (Ex): The cannon used by the harvester is incredibly deadly, and can typically destroy most targets in a single strike. What makes the weapon even worse is that it has a ‘splash’ or ‘explosive’ radius, which can still harm targets that are near the primary target. Anything caught within 20 feet of the primary target are allowed a Reflex save (DC 21) or they will take half damage from the attack. A successful save means they were able to avoid the splash effect.

Release the hounds (Ex): All Harvesters come with two Moto-Terminators built into their chassis. As a full round action, the Harvester is able to release both Moto-Terminators to join in on the chase. If either unit is damaged or destroyed, the Harvester can use its arms to pick them up and replace them in its legs. Here the units will automatically be repaired for 4d6 damage, which takes 1d4 rounds, and if the units are kept inside the Harvester for 24 hours, all damage is repaired. Taking damaged or destroyed Moto-Terminators into its body requires 1d4+3 rounds.

Trample (Ex): As a full-round action, the unit can move up to twice its speed and literally run over any opponents at least one size category smaller than itself. The Harvester merely has to move over the opponents in its path. The creature does not need to make an attack roll; each creature whose space it moves through takes damage. A target of a trample can make a REF save (DC 21) for half damage. If it attempts the save, it can’t make an attack of opportunity against the trampling Harvester due to the creature’s movement. The Harvester can deal trample damage to a given target only once per round.

Vehicle Killer (Ex): The Harvester is unusually adept at destroying enemy vehicles. As such when targeting a vehicle of any type (ships included), the Harvester gains a +4 to hit and damage is increased by 25% (rounded down). Furthermore, this also applies to any sort of bunker or dug-in installation.

 

In the early years of the war against the resistance, Skynet conceived of these gargantuan (standing at least 50 feet in height) Terminators. They had a dual purpose – to be front-line combatants, since they could take massive amounts of punishment, and to wander the nuclear wasteland, hunting down survivors.

The thing is, instead of killing the survivors outright (unless they were armed or attempting to flee in vehicles), the Harvester would instead capture the survivors and takes them to a transport. Those who are captured are then delivered to Skynet facilities for orderly disposal or to a more ‘nefarious’ fate.

The Harvester, when not used to track and capture survivors, would be used to combat the resistance meager armoured forces, taking out ‘Technicals’, as well as the surviving Tanks and AFV’s the resistance managed to cobble together or salvage from the ruins. The Plasma cannon mounted on the shoulder of the Harvester could typically punch through the thickest of armor, and thanks to the splash effect of the weapon, it could take out small groups of resistance fighters.

If this was not bad enough, each Harvester was equipped with a pair of Moto-Terminators, which could be used to run down survivors or even act as backup for the Harvester, using harassing fire against the resistance. Even if a Moto-Terminator was damaged or destroyed, the Harvester – given enough time – could repair the unit to be fully functional.

As tough as the Harvester is, not many were deployed to the battlefield, as they were resource-heavy and in the later years of the war, Skynet determined it was better to produce other units, such as the various Terminator series, Tanks and Dragons. These units were always quicker to build and deploy, although the occasional Harvester was constructed and sent to the battlefield.

If the units had any real vulnerability, it was to attacks from aerial sources. The Harvester could fire back, but more often than not the enemy fighter would be able to evade such attacks, and as such the Harvester would have to rely upon protection from Dragons and other aerial units.

Starfinder Creature Index

Skynet Terminator, Hunter Killer and Weapons Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.