Starfinder: Drinker

Starfinder: Drinker

Drinker CR 9 XP 6,400

Chaotic Evil medium undead

Init +7; Senses Darkvision 60 ft.; Perception +12

 

Defense                                                             HP 79

EAC 24; KAC 25

Fort +7; Ref +12; Will +15

Defensive Abilities DR 5 /+1 or energy

Weaknesses Iron

 

Offense

Speed 30 ft. Fly 50 ft. (Excellent)

Melee Bite +20, (1d8+6 P Crit 1d4 Constitution drain) or two claws +16 (1d6+6 S Crit bleed 1d4 points per round)

Offensive Abilities Conduit siphon, create spawn, death gaze, fear aura

 

Statistics

Str +6; Dex +3 ; Con - ; Int +2; Wis +4; Cha +3

Skills Acrobatics +12 (climbing +15), bluff +12, computers +7, diplomacy +12, intimidate +12, mysticism +8, sense motive +12, stealth +12, survival +12

Feats Blind fight, cleave, great cleave, improved initiative, iron will, lightning reflexes , mobility

Languages Common, Abyssal, Infernal

Gear None

 

Ecology

Environment Any

Organization Solitary

 

Special Abilities

Conduit Siphon (Su) The Drinker can automatically drain any Conduit within 1000 ft. of its location. For each hit dice of life-force the Drinker drains from a Conduit, it will automatically heal 1 point of damage it has sustained, or it can increase its undeath life-span by 1 day. Given enough life-force to drain, these monsters are immortal. If the Drinker siphons all the life-force drained by a Conduit, the Conduit is permanently destroyed.

Create Spawn (Su) Any creature killed through the Death Gaze ability will rise in two hours as a Conduit.  The remains appear to be horribly shrunken and skeletal, with the flesh stretched tightly over the bones. At any time before the 2 hour limit expires if the body is blessed or treated to gentle repose or other such clerical spells it will not rise as a Conduit.  Only a Miracle or Wish will restore the victim to life.

Death Gaze (Su) The Drinker must be within ten feet of a target to initiate this attack. The target of the attack is allowed a Will save (DC 19) to avoid the effects. If the save fails, the victim is paralyzed and the Drinker begins to draw out the victim’s life-force, which can be seen with the naked eye as a blue shimmering cascade of energy. The attack inflicts 1d6 points of Constitution damage per round (the victim is allowed a saving throw every round to break the death gaze. Once the victim reaches zero Constitution, it is dead. If at any time the victim can break the gaze, they can fight back or escape.  The only way to regain the lost Constitution is through any type of restoration, Miracle or Wish spell. For each point of Constitution drained, the creature will heal 3 points of damage (if it has sustained any), otherwise it will automatically have its unlife-span increased.

Fear Aura (Su) (20 ft., DC 19) This aura is constantly on and will always affect anyone who comes into the area of effect. The aura functions like the fear spell. Other effects are possible.

Iron Vulnerability The Drinker is completely susceptible to iron. If it is hit by iron weapons, the damage is automatically doubled. If the weapon is piercing, the creature is allowed a Fort saving throw with a DC of 10 plus the damage inflicted. If the save fails, the creature is instantly destroyed, otherwise it takes double damage.

Shapeshift (Sp)  The Drinker is capable of reading a targets mind (a full round action), this can be avoided by the target making a Will save (DC 19). If the will fails, the Drinker is able to take the image of the perfect ideal mate to the target. The Drinker will then take the form of that ideal mate, and will appear as such to the target, as well as anyone else who sees it. This will give the Drinker a bonus of +10 to Bluff, Diplomacy. The Drinker can maintain this shape indefinitely, and can choose a new form at any time, by the same process.

 

Legend has it that the Drinker is actually an alien life form that almost caused the complete and utter depopulation numerous worlds found in the outer reaches of space. Then again, most creatures have a legend behind them. It is funny though how many legends have their origin in fact, and not myth.

These horrific monsters have two basic appearances. First, they always appear as young, beautiful or handsome men and women. The physical appearance is quite literally pulled from the mind of a victim, in order to put the victim at ease. The victim will be drawn to the monster without any cause for fear or apprehension.

The second form is that of a gigantic hairless vampire bat, with a wing span of fifteen feet in length, and a hideous visage that is enough to put the fear of whatever god they worship into the most stalwart of warriors. In either form, the creatures are around average human height and weight.

Make no mistake; these monsters are undead, although they do not seem to reproduce. They do create a strange, zombie-like creature called a Conduit, which they use to consume the life-force of other creatures to maintain their own un-life. No one knows how they reproduce, as anything they kill either remains dead or rises as a Conduit.  It is speculated that since they are of both sexes, they are able to reproduce through some unholy manner similar to sex.

In combat, they attack only one creature at a time. They approach the creature and gaze into their eyes and attempt to initiate a life-force transfer.  If for some reason this does not work, the creatures will use their natural weapons, their bite or claw attacks, which can be devastating.

But that isn’t the worst aspect of these creatures. The creatures that they kill are suddenly resurrected exactly two hours after their death, appearing as animated corpses which are known as Conduits.

There is one sure way to kill one of these creatures. They are vulnerable to iron. Any iron weapon that pierces their body has a chance of killing them outright!

Starfinder Creature Index

Starfinder: Conduit

Starfinder: Conduit

Starfinder: Chilled Zombie

Starfinder: Chilled Zombie