Starfinder: Dilophosaurus, augmented

Chris Van Deelen

Dilophosaurus, augmented Combatant CR 5 XP 1,600

Neutral Large animal

Init +9; Senses: Darkvision 60 ft., Low light vision; Perception +11


Defense                                                             HP 70

EAC: 17; KAC: 19

Fort: +9; Ref: +9; Will: +4

Immunities: Acid



Speed: 40 ft.

Melee: Bite +12 (1d6+10 P), or two claws +8 (1d8+10 S Crit bleed 1d4)

Space: 10 ft., Reach: 10 ft.

Offensive Abilities: Blinding spit, sadistic



Str +3; Dex +5; Con +2; Int -4; Wis +0; Cha +0

Skills: Athletics +16, Stealth +11

Feats: Cleave, fleet, improved initiative

Gear: Acid resistant skin, concentrated molecular acid reservoirs , darkvision capacitors – standard, natural weapon sheathing – chromium



Environment: Any warm forest, jungle or plains

Organization: Solitary, pairs, small hunting packs (1d4+2)


Special Abilities

Acid resistant skin (Ex): The skin of the creature has been strengthened to resist acid-based attacks. As such, the skin automatically secretes a specialized chemical, which breaks down any type of acid instantaneously, rendering it harmless. As such the creature is immune to all acid-based attacks.

Blinding spit (Ex): As a standard action, the creature can spit a stream of caustic fluids into the face of an opponent. This is a ranged attack, and the target is allowed a Reflex save (DC 16). If the save fails, the target is blinded until they can wash away the spit. If the creature makes a critical hit with the spit, the target does not get a saving throw and the blindness is permanent. It can only use this ability once every two rounds, and it inflicts 1d10+5 acid damage). The blindness, if not permanent, will last until the victim is able to take at least 1 minute to wash away the chemical.

Concentrated molecular acid reservoirs: (Ex) The regular acid glands have been replaced by specialized reservoirs. The acid produced by these new cybernetic reservoirs is far more caustic than the biological version. As such the damage is increased and the DC to avoid the blindness is also increased by +2

Sadistic (Ex): Whenever the creature successfully blinds a target with its acid attack, it will automatically gain a free strike with both claws, as long as it is in striking distance. 

These creatures are often sporadically placed among other types of augmented dinosaurs. They often are used to sneak up on enemy positions in order to get at the combatants and blind them with their acidic spit. With the increased intellect, thanks to the augmentations, they are smart enough to go after officers or other high-value targets, and if anything are even more sadistic than the un-augmented versions.

Starfinder Creature Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series and author of Swords of Kos: The RiteCreatures of the Tropical Wastelands, and 100 Oddities for a Found Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.