Starfinder: Autonomous Mobile Swords (AMS) Version 2.0

Starfinder: Autonomous Mobile Swords (AMS) Version 2.0

Autonomous Mobile Swords (AMS) Version 2.0 Combatant  CR  3 XP 800

Neutral medium construct (technological, unliving)

Init +8; Senses: Darkvision 60 ft., low-light vision; Perception +8

 

Defense                                                             HP 40

EAC: 16; KAC: 14

Fort: +3; Ref: +3; Will: +0

Immunities: Construct and unliving immunities

Vulnerabilities: Electrical

 

Offense

Speed: 30 feet

Melee: Bite +12 (1d8+5 P Crit bleed 1d4) or two claws +8 (1d6+5 S), or by weapon type +12

Ranged: By weapon type +9

Offensive Abilities: Sudden strike

 

Statistics

Str +2; Dex +4; Con -; Int +1; Wis +0; Cha +0

Skills: Bluff +18, stealth +8

Feats: Improved initiative

Other Abilities: Innocent, self-repair and replication

Languages: Lexicon

 

Ecology

Environment: Any

Organization: Solitary, small groups (1d4) or medium groups (2d6)

 

Special Abilities

Electrical Vulnerability (Ex): They are vulnerable when it comes to electrical attacks, taking an additional +1 damage per dice. When the construct faces electrical damage, it must make a Fort save (DC 10 + half the damage inflicted) or become staggered for 1 round.

Innocent (Ex): AMS version 2.0 always attempt to appear as young humanoids, and are capable of acting like lost or abandoned children or teens. As such, they are masters of the bluff and gain a +5 bonus when attempting to bluff targets into letting their guard down.

Lexicon (Su):  The AMS version 2.0 CPU contains a lexicon of all known languages, and can easily understand anything said around it. Unlike the earlier version, this model is capable of speech.

Self-Repair and Replication (Ex): As a full round action, the construct can initiate nanites in its form to being emergency repairs. The AMS version 2.0 will automatically heal to its full HP total. The AMS version 2.0 has to have at least one hit point remaining to initiate this ability, as once it reaches zero, it has been destroyed. This can be used once per day. It can also spend 24 hours, using these same nanites, to build a new unit. The construct can choose between version 1.0 and 2.0. If it intends on creating the older version, this requires only 12 hours to complete, whereas building a new 2.0 model needs the full 24 hours. The AMS version 2.0 needs raw materials (which in most urban environments are readily available). After the new AMS (either version) has been constructed, it is fully functional and can begin constructing new units on its own. The number of AMS units can grow exponentially!

Sudden Strike (Ex): This construct relies on stealth and subterfuge in order to attack, as in many ways it is weaker than the version 1.0. When it decides to attack, it will attempt to bluff the target into complacency. If the bluff is successful, the construct will be able to attack, automatically gaining a surprise round, with the target being flat-footed.

 

This is the second version of the AMS to have been discovered. In some ways the version 2.0 is considered to be less of a threat than the version 1.0, but in others, it can be far more deadly. Unlike the original version, this AMS always takes on the appearance of a teen or youngster, who is lost and very much afraid.

There are hundreds of different models of the version 2.0. Some are male or female, different humanoid races (although they do typically take the appearance of the dominant species where they were deployed). Many are found carrying children’s toys, particularly stuffed animals.

When the AMS version 2.0 encounter groups of humanoids, they will not attack outright, especially if they are outnumbered. Instead they will use their natural guile and attempt to insert themselves into the group, acting for all intent and purposes as the children or teens they appear as.  They will wait until the opportune time in order to strike, typically if the group has been split up or happens to be letting their guard down, like when preparing to rest.

They are more intelligent than the version 1.0 and as such can talk, react, answer questions (although they will typically lie), and even act like the youngster they are emulating.

Like the original version 1.0, these are fully capable of repairing damage they have sustained, but once they have been destroyed, that is it, they cannot recover when reduced to zero hit points. They are also capable of creating version 1.0, but require only half the time to do so, and they are able to create version 2.0 as well.

The two versions do not mix often, typically staying with their own kind. The main reason for this is if they are seen together and not attacking one another, any encountering them would instantly become suspicious and the AMS would lose the surprise advantage.

Finally, the version 2.0 are fully capable of using any weapons they happen to encounter, although they will typically use the built-in weaponry, such as their exceedingly nasty bite. They can also extend talons through the tips of their humanoid-like fingers, inflicting deadly wounds.

Usually they will only use ranged weapons when the gig is up, taking the weapons from any targets they have managed to kill in order to strike at a range.

Starfinder Creature Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.

Starfinder: Autonomous Mobile Swords (AMS) Version 3.0

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Starfinder: Autonomous Mobile Swords (AMS) Version 1.0

Starfinder: Autonomous Mobile Swords (AMS) Version 1.0