Spuds

Chris Van Deelen

No. Enc: 1d4
Alignment:  Neutral
Movement: 90' (30')
AC: 5
HD: 4
Attacks: 2 claws, 1 bite, or slime attack.
Damage: 1d4 / 1d4 / 1d6+2 or special
Save: L4
Morale: 4
Hoard Class: None

As is the case with many of the mutant species that have appeared after the end of the final wars, no one really knows the exact origin of these creatures. When they first appeared, it was thought that they were ghosts. They have a striking resemblance to a ghost made famous during the late 20th century in a couple of movies and a long running children’s show.

The creature appears to be a blob with two arms and a very expressive face. The mouth is surprising large for the creature’s body. Overall, the little creature is about three feet in size, and if anyone was to guess, it would weigh about fifty pounds. The creature moves by floating, via psionic flight, and it can move through walls, as it can become insubstantial at will.

For the most part, the little creatures are relatively harmless. They love to observe the various events, as they have an nearly insatiable curiosity, which is almost as big as their appetite.  They also love to pull off pranks.

There are plenty of folks in the wastelands that find them repulsive and annoying, but very few of these creatures mean anyone harm, though they can claw and bite, even when insubstantial.

They have all one consuming passion – food. They love to eat food at all times and have very little self-control when confronted with food, especially anything sweet. This has caused many communities in the wastelands to put an actual bounty on the creatures, as even though they are for the most part harmless, they can cause serious problems, especially in areas where food is hard to come by or scarce.

Even storing food in containers typically is no good, as they can easily use their insubstantial mutation to allow them easy access to anything store. The only sure way to keep them from getting to food is to keep it surrounded by a force-field, or any sort of energy field.  They cannot pass through any sort of energy field.

When forced into combat, the little creatures are capable of using their fingers as claws and their bite can be really painful. Their favorite attack is to charge and then pass through a target (as long as the target is not protected by an energy field. This will subject the victim to a ‘slime attack’, which acts as a class 10 poison. Instead of attacking a target while paralyzed, the creature will instead flee in order to avoid any further combat.

They can use this attack as many times as they like. The slime will only retain its ability to paralyze for 1d4 rounds after it has been deposited on the body, which means that it is still possible for victims to end up paralyzing anyone who touches them.

They are immune to all manner of attack except for energy or mental mutations. Any physical attack will have no effect on the creatures. It is rare for one of these little mutants to ever engage in combat however, as when confronted, they will attempt to flee. They will only fight if cornered.

These little creatures reproduce by fission. Once they have consumed their own body-weight in food, they will then drop into a stupor. This will last for 2d6 hours and at the end of that time, the creature will then split into two. The newly formed creature will then stay with its ‘parent’ until there are more than four. Once this happens any newly spawned creatures will leave the family group in order to explore on their own.

Despite appearances and habits, the creatures do possess a human level intellect and are quite willing to converse, especially if food is available, but they have their own unique language that is very difficult to understand. Occasionally simple words can be exchanged, but the easiest way for them to communicate is via telepathy, if any mutant has the capability. They can also write, but generally will not do so unless it’s absolutely necessary.  

Mutations: Dermal poison slime, flight, psionic, insubstantial

Source: Ghostbusters, Ghostbusters 2, The Real Ghostbusters

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook and co-author of its Wisdom from the Wastelands game supplement.