Spawn Evil Duplicate: A Nuisance Spell for Pathfinder

William T. Thrasher
How he got in my pajamas I'll never know.

Converting an enemy to your side is too time and resource intensive to be practical, and mind-altering enchantments are too unpredictable and prone to being overcome by destiny, free will, and the power of love. So why not do the smart thing and make a duplicate of your foe under your control? With spawn evil duplicate, you can!


School necromancy; Level alchemist 6, sorcerer/wizard 6, anti-paladin 6

Casting Time 1 day

Components V, S, M (laboratory supplies worth 800 gp, a tissue sample), F (special laboratory equipment costing 300 gp)

Range N/A

Effect one duplicate of opposite alignment to the original

Duration instantaneous

Saving Throw none; Spell Resistance no

This spell creates a nearly-exact duplicate of a living humanoid under your control. The duplicate is identical too the original in every way, except that its alignment is contrary to the originals, though it will do its best to behave in ways that disguise this fact.

The duplicate is a living thing, not a construct, though its life is false. It cannot learn new skills, gain new levels or hit dice, or otherwise develop after it is created, and it does not have a soul. However, should it somehow acquire a soul (e.g. by means of a wish spell, divine intervention, stealing the soul of the original, etc.) these restrictions are lifted.

Though the duplicate is under the caster's control and will obey her commands, the duplicate is entitled to a Will save against the DC of the spell that created it to disobey self-destructive commands and commands that violate its alignment.

Creative a duplicate requires a fresh tissue sample from the humanoid to be duplicated, such as a phial of blood, skin sample, lock of hair torn our at the roots, etc.

Note: Though this spell is called spawn evil duplicate, the duplication of an evil humanoid creates a good duplicate. However, the spell is almost exclusively used by evil spellcasters.