Skinshifter

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.

No. Enc: 1
Alignment: Any
Movement: 90’(30’)
AC: 6
HD: 8
Attacks: By animal or by weapon
Damage: by animal or by weapon
Save: L8
Morale: 4-8
Hoard Class: Varies

Upon first glance, these Human Mutants appear to be either Pure Humans or Humans (see Wisdom from the Wastelands issue 4: New Races for more information).  There is no outward sign that they are in fact mutants.

The physical shape is as varied as it is with all humans. They come in all sizes, shapes, hair and eye color and so forth. They grow at the same rate as regular humans and the women gestate for the same period of time.

What sets these mutants apart is that they are capable of projecting their minds into the bodies of all manner of animal (regular and mutant), and some have even learned to control humanoids that are either very weak willed or have far lower than average Intelligence.

Young members of this race of mutants are only capable of projecting their minds while they are asleep. When they first manifest this ability, they often believe that this is nothing more than a vivid dream.

The reality is that they are slowly starting to make mental connections with various animals and mutant animals that are in the vicinity. This touch is always brief, lasting no more than a few minutes at first, but as the young mutant grows, the length of time that these ‘dreams’ last grows. Eventually the young mutant discovers that they can control the beast that they are sharing the mind with.  At first it is typically only one creature that they can meld with, but as their power grows, so do the number of creatures they can use.

As the years go by, the mutant discovers that they do not have to be asleep to share the mind and body of the beast. They can be fully awake and aware of their surroundings as they ‘ride along’ or even control the animal they have melded with.

The only thing is that while they are sharing the mind of the creature, they are incapable of defending themselves and can only move at half speed. They rely on friends or other creatures to protect them while they are in this state.

Each member of this race can control a number of hit-dice worth of creatures based upon their Will Power. Each mutant has the standard 3-18 range when it comes to Will Power. Youngsters that have not hit puberty can only control a creature that has hit-dice equal to half (rounded up) of their Will Power. Those who have hit puberty but are not yet full adults can control up to 75% of their current Will Power (again, rounded up). Once they have reached full adulthood they can control up to their total Will Power score