Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.

No. Enc: 2d6 or 16d10 in communities
Alignment:  Neutral
Movement: 120’ (40’)
AC: 4 or by armor
HD: 9
Attacks: by weapon or bite, claw, claw
Damage: by weapon or 2d6, 1d8 / 1d8
Save: L9
Morale: 11
Hoard Class:VI (100% coins), VIII, XIV, always 1d3 weapons (melee or primitive firearms), 75% if 1d2 high tech weapons, and 50% 1 artifact armor.

It is said that these mutants were some of the very first to appear in the wastes across the globe. Unlike many other creatures that were bio-engineered, it turns out that this type of mutation was extremely common.

There are those who argue that this genetic anomaly was not caused by radiation or other mutagenic compounds, but instead may have been the result of a bio-weapon that was released during the final wars and that it somehow spread globally. As is the case with many of the creatures that inhabit the wastes, the origins of how they came to be is lost in time and will probably never be revealed.

These particular mutants have an overall human appearance, and are typically about the same in height and weight as most normal humans that can be found. But there are several distinct changes in their physiology that sets them apart from many of the other mutants that inhabit the wastes.

First is they are scaled, and thus the name that they were stuck with. The scales are rather fine and the color and pattern of the scales is as varied as the many species of snake and lizard that live all across the globe. These scales have a unique reflective property that will re-direct (in a random direction) any light based attack they are subjected to 25% of the time, and even if they are hit, they have a natural damage reduction of 10 against light-based attacks. And these scales even provide a modicum of protection against all other attacks, thus the armor-class listed.

Second is that they are quite reptilian in nature. They are often considered to be cold and calculating and are often come across as emotionless. They do have emotions; it is just that they are often hidden from the majority of people that they interact with, even with each other. As a result, they also are essentially immune to the effects of any sort of mutation that would normally affect or alter the emotions of a target. When they encounter such an attack, they are considered to have a Will Power of 18, or if a saving throw is involved, they get a +6 to the save to resist any sort of emotion-based attack.

Like many reptilian species, they are capable of regeneration, albeit at a slower rate, but still they are able to heal from almost any type of wound, and will – given time – even regenerate lost limbs