Runequest Thursday #36 - The Sea-Wolves of Wachaza!

Clint Staples

 

 

 

Location

Melee

Ranged

Armour

Hit Points

STR

48

Tail

1-4

1-2

10

17

CON

27

R. Hind Leg

5-6

3-4

10

16

SIZ

50

L. Hind Leg

7-8

5-6

10

16

DEX

13

Hindquarters

9-11

7-11

10

18

INT

8

Forequarters

12-14

12-15

10

18

POW

20

R Front Leg

15-16

16-17

10

16

Actions

2

L. Front Leg

17-18

18-19

10

16

Move

16

Head

19-20

20

10

17

SR

10

Aquatic Defense 20%

 

 

 

HP

43

 

 

 

 

 

Traits: Find Waterspout, Travel to Waterspout

Skills: Athletics 75%, Evade 60%, Perception 85%, Persistence 83%, Resilience 87%, Submarine Stealth 60%, Marine Tracking 95%, Survival 90%.

 

Weapons

Type                  Attack   Reach                Damage         Special

Bite                     120       1                      1D12+1D12      Bleed, Sunder

Claw Grapple      85        1                      1d8+1d10         Bleed, Grapple

Tail slam             70         4                      1d8+1d12         Only to rear; Bash Opponent

Combat Notes

Primarily, the sea-wolf attacks by biting. If the bite hits, the claws will then attempt to grapple the target. If grappled, a target suffers an additional d8 bite damage.

So, by now, everybody from the Skirmisher Crew at Comicpalooza has found his or her way back to his or her own abodes. For the rest of the year we will toil in isolation, scattered across the continent, making games and game content for your enjoyment and chatting via Hangouts, or via text; until next year, when, salmon-like, we return to Houston to share ideas and good times, host games and parties, and generally make nuisances of ourselves as a collective of wackos.

Thus, it is with some sadness that I return to regular posting about Runequest, BASH, Knights-Marshal of the Commonwealth, Chevauchee, and any of the other things that my brain decides are cool enough to trouble you with. Don't get me wrong - I love this work and really enjoy creating games, creatures, alternate rules, and Oddities lists [which there will be more of, on the site, and in print, very soon] for all of you. But Comicpalooza has shown me that I miss the people I get to see in person only once per year, almost as much as I was homesick for my family. So to my Skirmisher family, those I have known for years, and those I have just met, Thank You for a great experience. See you in less that 360 days.

 

OK, onto the actual post for Runequest Thursday.

One of the things that I love about the d-Infinity/ Skirmsher family is that we all share, cross-post, and bounce off of each other to make more and better stuff. Case in point - Will Thrasher and I have been working together creating d100 Oddities lists for over a year, weird collections of things you might find in a particular locate or genre - like Oddities for a Creepy Old House, or the forthcoming Oddities for a Graveyard. I couldn't come up with 100 little weirdnesses on my own, and I think even the colossal intellect that is Will Thrasher would be hard pressed. Between us, though, it is easy, and fun.

But I have been overlooking the work of one of our most prolific contributors for months, because of a blindness in my thinking. Chris Van Deelen produces an incredible amount of material for Mutant Future, a retro-clone Post Apocalyptic game. And for some reason, because it was Post Apocalyptic, and I wasn't writing or running anything in that genre, I did not think about how lootable Chris's work was for other things.

So now that I have noticed my oversight, I hope to make up for it. Today - by running one of Chris's critters - The Whalewolf - through the Runequestifier! And, thanks to Chris, for the original to bounce off of, in good Skirmisher fashion.

 

The Sea-Wolves of Wachaza

Wachaza is the son of Magasta, Lord of the Seas by a nameless sea demon. Ruler of waterspouts, Wachaza is a wild and terrible god, rightly feared by any who fare across the deep ocean duting the third age. He is violent and cruel, the death he deals especially potent, in that resurrection from it is all but impossible. He is usually depicted with blue or black skin, with burning yellow eyes that are sometimes visible from far beneath the waves.

The Sea-Wolves of Wachaza [also called whalewolves] are the hunting pack of this bloodthirsty demon-god. Among the God-learners, who worshiped Wachaza as their chief deity of war, it was whispered that the sea-wolves were also Wachaza’s offspring, and that they might be summoned with bloody maritime sacrifice. But the God-learners are dead and gone, their knowledge lost or scattered. 

Sea-wolves are savage but cunning predators of the deep ocean. They sometimes hunt in packs and behave much like terrestrial orca in regard to hunting methods and pack structure. Servants of Wachaza, they resent anyone else who attempts to control them and will always attack such a creature if allowed the freedom to do so. And that freedom always comes eventually. Sea-wolves cannot be bound permanently. Each time the Blue Moon plunges into Magasta’s Whirlpool, any bindings upon a sea-wolf fall away, leaving it free to take its vengeance. Though of only low humanoid intelligence, sea-wolves are more than capable of tracking such prey anywhere upon the seas of Glorantha, and will do so single-mindedly, even enlisting their packmates in the hunt.

 

Traits:

Find Waterspout: A sea-wolf automatically [100%] knows where the nearest waterspout is, relative to its current location.

Travel to Waterspout: If not engaged in combat, a sea-wolf can instantly transport itself to the nearest waterspout, relative to its current location. From a waterspout, a sea-wolf can transport itself to ANY other waterspout in any Gloranthan sea. In the unlikely event of it having passengers, a sea-wolf could transport up to six passengers /riders. It is said that God-Learner sorcery was capable of commanding sea-wolves to do just this, and the ability was instrumental in their defeat of the Waertagi.