Ray Ray: A Nuisance Spell for Pathfinder

William T. Thrasher
Ray ray is way way cray cray.

What's worse than a dagger in the back? How about a stingray in your face? Spellcasters with a love of fish and a hatred of faces will be wise to add this spell to their arsenal.

RAY RAY

School conjuration (summoning); Level druid 1, ranger 1, sorcerer/wizard 2, witch 1

Casting Time 1 standard action

Components V, S, F/DF (a dried stingray tail)

Range close (25 ft. + 5 ft./2 levels)

Effect one summoned stingray in someone's face!

Duration 1 round/level (D)

Saving Throw Reflex negates (see text); Spell Resistance no

A ray of cartilaginous energy leaps from your fingers, transforming into a live stingray upon impact with the target's face. While the stingray is on the target's face, the target suffers a -2 penalty on all attack rolls, Reflex saving throws, and skill checks due to distraction. The stingray will attempt to both sting your target and grapple their face at the end of your turn until dismissed or directed to do otherwise. If the stingray successfully grapples your target, it will attempt to suffocate them (inflict non-lethal grappling damage).

If the target succeeds in its Reflex save vs. this spell, the stingray flops to the ground in a random space adjacent to the target. The stingray may attempt to sting anyone in its space or an adjacent space, and any space containing a live stingray is difficult terrain.

The above description assumes you are casting ray ray on land. If cast in a watery environment, the stingray is fully mobile and arguably more effective.