Piranhaconda

Chris Van Deelen

No. Enc: 1 or 2+2d8
Alignment  Neutral
Movement: 240’ (80’)
AC: 4
HD: 6
Attacks: 1 Bite or constriction
Damage: 3d6 or 2d6+special
Save: L6
Morale: 8
Hoard Class: None

The amazon jungles held many mysteries before the final wars. Even up into the late 21st century, the huge jungles were relatively unexplored wilderness, with tribes of primitives living in peace and harmony with the land.

Many exotic species remained undiscovered for uncounted years, and there were those who believed that even dinosaurs and other species could be discovered deep in the deadly emerald depths of the jungle. Those rumors were never substantiated, although some very strange creatures were discovered.

If rumor is to be believed, one of these creatures was a strange hybrid of snake and fish, dubbed the Piranhaconda, due to the head and mouth. More likely to be the actual truth is that this species of snake was in fact genetically engineered by a clandestine organization looking for new and terrifying biological weapons. Or it could have been bored genetic engineers messing with the genome of different creatures to create strange chimeras.  There are those who believe that these creatures are - in fact - the result of radiation and mutagenic toxins released during the final wars.

It does not matter which of the previous theories is correct – the creature exists and it is a dangerous predator. Physically the monster appears to be a large snake, with the average specimen reaching about ten to twelve feet in length. The difference is when you examine the head. It is more fish-like than reptilian, and the mouth is filled with large, incredibly sharp teeth. The bite of one of these creatures is far more dangerous than that of a regular snake (with the exception of those which are poisonous – this particular species is not). The creature also tends to wrap its body around a victim. This requires a successful attack, and the creature has a strength equivalent of 12 plus its hit dice total. The initial damage is 2d6 damage but each round that a target is being constricted, the damage increases by 1d6, to a maximum of 6d6 damage per round. The victim is allowed strength versus strength each round to break free, and if it is successful in breaking free, the damage is dropped down to 2d6 and the process has to begin over again.

These creatures can grow to incredible sizes. It has been said that there are some ancient specimens that are around a hundred feet or so in length, and these monsters are able to swallow man-sized victim’s whole. These creatures have 50 hit dice, an AC of -2 and a bite damage of 15d6. These particular creatures do not bother with the constriction attack, as for the most part they are simply too big for it. If it rolls a 17 or better on a d20 attack, the victim is swallowed whole. The victim will suffer 3d6 points of acid damage per round until dead or it manages to escape. The only way is to cut them free, and that requires inflicting 10% of the creature’s total hit points using an edged weapon, and the interior of the stomach is still tough, with an AC of 2. This will just make the monster angry.

For the most part these beasts are solitary and carve out individual territory in which to hunt. Due to their reptilian nature, they are only found in warm or tropical zones. When the temperature drops below freezing, it will kill them. They will possess territory equal to 10 square miles per 6 hit-dice. These monsters will not tolerate any other predators, including others of their own species, in what they consider to be their territory. They mark their territory by leaving a trail of pheromones that can be easily detected, even by creatures without heightened senses of smell.

The only time they will tolerate another of their own species is during mating season. This occurs for a period of two months once every three years. The female lays a clutch of 2d8 eggs and both parents stay with eggs until they hatch, and then stay with the young until they reach two hit dice (typically about 4 feet in length), at which time the entire family group then splits up and return to their own territory and the young leave to find their own land.

Mutations: Aberrant form (natural weapons, xenomorphism), gigantism.

Source: Piranhaconda (2012)

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.