Ouroboros Obscura

Chris Van Deelen

No. Enc: 1d4
Alignment:  Neutral
Movement: 240’ (80’)
AC: 0
HD: 12
Attacks: 1 bite
Damage: 3d6 or swallow whole
Save: L12
Morale: 6
Hoard Class: None

This particular mutant showed up early after the end of the final wars. It is uncertain if this creature is an actual mutant, spawned by the toxins and radiation released during the Ancients final battles, or if it is a genetically engineered monstrosity that was used to terrorize those on the battlefield, or if it was a creature brought from a distant star and somehow managed to escape and thrive.

One thing is for sure, many of those who survived the final wars thought that this creature was a myth, a legend created to scare the survivors and make sure that the young would behave. For many generations, no one has ever seen or had discovered the remains of one of these monsters and it was written off as a modern day urban legend.

But many of the urban legends have a basis in fact, and seemingly all at once these creatures made an appearance across the wastelands. They are typically found in deserts, plains and fields. They have also been discovered in swamps and even in lakes, rivers and the ocean itself. It is speculated that they only enter the water when hunting, and prefer to live on land.

The physical structure of these creatures is an enigma to the scholars of the wastelands. They seem to have the characteristics of a snake and a frog, having thick snake-like bodies covered in hard scales, but the head is large and the mouth is massive, filled with a row of shark-like teeth. They are quite large, being typically around ten to twenty feet in length and they weigh in between five hundred and one thousand pounds.

These creatures are the master of ambush, and will stay hidden beneath the surface, lying patiently in wait until a hapless victim comes within striking range. They will then lash out with blinding speeds and attempt drag the victim under the surface, where they can consume it at their leisure. If the victim is small enough, they will attempt to swallow it whole and then disappear.

These creatures will surprise on a 1-3 and if the target is human-sized or smaller, a bite attack with the result of 18-20 will result in the target being swallowed whole, otherwise the creature will attempt to grapple with the target (see Wisdom from the Wastelands issue 11: Optional Combat Rules for more information). These creatures have a strength equivalent of 25-35, depending on the size.

Those who are grappled will take the maximum bite damage each round, until the monster itself or the target is killed. If the target is killed, the creature will swallow it and digest the corpse.

Those who are swallowed whole will find that they are incapable of moving inside the constrictive innards of this creature. They will be subjected to an acid attack equalling 6d6 per round until the creature is dissolved and digested. If the creature is humanoid sized, they will be incapable of moving and will have to be cut free, or somehow manage to cause damage through the use of a dagger or smaller sized weapon. Those creatures of small size or less will be able to move with far less restriction than larger creatures and will be able to use a wider variety of weapons.

Note that each round all items carried by the victim will have to save versus death (using the wielders saving throw) or suffer 1d3 condition levels of damage. If the Mutant Lord has access to Wisdom from the Wastelands issue 1: Artifacts, manuals and Toolkits, the items will be able to save versus acid instead. Items will have to save only once.

Once the victim manages to escape the stomach of this creature, the acid will eventually weaken and they will no longer suffer any damage. The acid will continue to burn, losing 1d6 per round, so that on round 2 the acid causes 5d6 damage, then on round 3 it causes 4d6 damage and so forth.

This creature travels through all types of terrain using a special version of the insubstantial mutation. While they are using this mutation, they are invulnerable to all manner of attacks except for energy attacks. They are also incapable of physically attacking anything while using this mutation. They must become substantial first. Once they have become substantial, then they are able to make their physical attacks.

No one knows who these creatures breed, as no one has ever found any sort of egg or young. It is as if they appear fully grown and are ready to attack anything that they can get their jaws onto.

It should also be noted that these creatures are the natural enemy of the Graboid and the family of creatures that are derived from it. Each species goes out of its way to hunt down and kill the other, and wasteland scholars speculate that it is because they are competing for territory and food.

That or they simply just do not like one another.

Mutations: Gigantism, insubstantial (modified)

Source: Outlanders  by Mark Ellis

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.