Nova Hound

Chris Van Deelen

No. Enc: 1d4
Alignment:  Neutral
Movement: 120’ (40’)
AC: 7
HD: 6
Attacks: 1 bite or ram both at a +1 to hit
Damage: 1d8+3d6+12 / 3d6+3d6+18 and possible knockdown.
Save: L1
Morale: 4
Hoard Class: None

These creatures are typically found in the company of New Humans, and from the general size and appearance, it seems that they were subjected to the same mutagenic compound that was responsible for the creation of the New Human genotype.

It is suggested that these creatures were Pit Bulls or possibly Boxers before undergoing the physical transformation that turned them into the beasts they have become.

Physically the average creature is about five feet in length and can weigh in excess of three hundred pounds. They are incredibly strong and loyal as the day is long towards their new human masters. The mouths are filled with dagger-like teeth and can easily chew through anything, including substances like Duralloy – given enough time.

When engaged in combat the creature will at first attempt to ram a target. If the melee attack is successful, the damage inflicted is quite devastating, and anyone hit by the ram must make a saving throw versus energy or be knocked prone, and stunned for 1d6 rounds. When a target is on the ground and stunned the creature will bite, gaining an additional +2 to hit (for a total of +3).

If they have pack-mates with them, the creatures will use tactics, always trying to surround a target in order to get any flanking bonuses, or simply to make escape difficult, if not outright impossible.

Typically before attacking, the monster will howl. This has the effect of dropping the moral of anyone hearing it (and summoning other hounds and New Human’s to its side). The range of this howl is 500’ and anyone who is not a New Human must save versus stun or be filled with dread, causing a -2 to hit and all saving throws. This effect will last for 1d4 rounds.

They are immune to this effect, as are New Humans. Mutants with increased senses (hearing) suffer a -4 to this saving throw, and the duration will last for 3d4 rounds.

Like New Humans, these beasts are immune to radiation, and they are completely immune to any sort of effect that modifies emotion, such as fear.

As disgusting as it sounds, the flesh of these mutant creatures has a beneficial effect if cooked and eaten. A single pound of the meat when cooked will increase the consumers natural healing rate by +9 for a single day, and will instantly heal 6d6 points of damage caused by exposure to radiation. If the consumer has suffered a mutation due to saving throw failures, consuming the meat will reverse the mutation, effectively erasing it as long as the meat is consumed within 48 hours of gaining the mutation. This only works against mutation from radiation.

The typical hound will have 50 pounds of meat, which can be frozen for later consumption.

Mutations: Bizarre appearance, combat empathy, increased physical attribute (Strength), increased senses (hearing, smell), shriek (modified)

Source: Fallout 4 (2015)