Night People

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.

No. Enc: 1d4 or 3d12
Alignment:  Neutral
Movement: 150’ (50’)
AC: 4
HD: 8
Attacks: 3 or 1 (weapon, weapon and tail held weapon) or tail sweep.
Damage:  by weapon type or 1d4
Save: L8
Morale: 10
Hoard Class: I, II, IV, VI, VIII, IX, XIV, always 3 melee weapons (50% high tech melee weapons)

Night People, demons, or elves depending on who you talk to are a somewhat uncommon form of Human Mutant that are found throughout the wastes.

As a species, they are all humanoid in their physical appearance, and are covered with a very fine blue coat of fur. The hands have only two fingers and an opposable thumb, while the feet have only two long toes.

Both males and females possess long prehensile tails, although on the females the tail is retractable into their bodies. They can use the tails as extra hands and the tails are strong enough to support their body weight as well as to be used in combat. The eyes are uniformly yellow, and all members of the species have jet black hair. They are incredibly agile and are able to cling to almost any surface they encounter, like a spider.

Males of the species are able to teleport, while the females have the ability to possess targets as well as project beams of heat-based energy from their hands. This is the case with the vast majority of the Night People encountered, although there are those born to the species that can do both, or have the abilities of the opposite sex (a female that can teleport).

Like most humanoids, their personalities run the entire range… you have those who are good, evil, outgoing, shy etc. Although it is more common for the members of the species to be rather flamboyant and adventurous.

They age at the same rate that pure humans do, and reach maturity at around the same time. The females also have the same gestation period and single births the most common, although twins have been known to occur.

In combat, these mutant humans are quite adept at using three weapons at once, one in each hand and one held by the tail. This allows them to make three attacks per turn, and they can even use firearms with the tail, although using such weapons incurs a -4 to hit with the weapon.

Favorite tactics of the males is to teleport behind a target and attack it, usually gaining a flanking bonus in the process. Sometimes they will give up two attacks in order to teleport in behind the target, attack and teleport out at the same time.

Other times they will use their tails in order to attempt to trip up an opponent. If the humanoid in question uses the tail, it inflicts 1d4 damage and the target must make a save versus stun or be knocked prone.

The females prefer to use ranged weapons or their natural energy blast ability, although they do like to take possession of a particularly powerful target and use it against the targets companions.

These humanoids live in small communities, or travel together in small groups, looking for adventure or simply to explore the world. They are perfectly comfortable living together in communities that accept mutants and are known to be expert performers and actors, often joining travelling troupes that make their way across the wastes.

It isn’t uncommon for these sociable creatures to get involved with pure humans or other mutant humans. Many people find their flamboyant personalities to be quite appealing and find them to be very charming.

This has often led to either simple intimate encounters or even lifelong mating. . As is usually the case, offspring produced in these unions have a 50% chance of taking after the Night People parent, the rest of the time the offspring takes after the humanoid parent.

These humanoids are very intelligent, and are quite capable of using all manner of artifacts and weapons, although they find using artifact armour quite difficult due to the nature of their hands and feet.

Mutations: Bizarre appearance (blue skin coloration, yellow eyes, modified hands and feet), clinging, energy ray (heat), increased physical attributes (dexterity), prehensile tail, possession, teleport, thermal vision.

Source: Nightcrawler and Nocturne from the X-men comics