New Mutant Monday #75 - Felinoid

Chris Van Deelen

No. Enc: 1d6
Alignment:  Neutral
Movement: 120’ (40’)
AC: 5
HD: 6
Attacks: 1 bite or 2 rakes
Damage: 1d6 or 1d8+2 / 1d8+2
Save: L6
Morale: 6
Hoard Class: N/A

It is speculated that these creatures are a type of Uplift, rather than random mutation, or even the result of genetic engineering. The species has a distinct feline appearance, although quite human as well, and appear to have evolved from the Egyptian Hairless cat. This is pure speculation however, as no one rightly knows, but if scientists of the wastelands have access to the right diagnostic equipment, they could find out fairly easily.

If they are in fact Uplifts, the typical intellect trait that most of the species gained seems to be lacking. Physically, they are larger than most domesticated felines, being about four feet in height, but rarely do they move on their hind legs. Instead they are more comfortable walking on all four, and they are quite fast when doing so. They are completely hairless except for a white mane on their heads. The bodies are always sleek, never showing fat and they appear to be emaciated, although they are perfectly healthy. The face is rounded, with a large mouth filled with sharp teeth, a tiny nose, and large, upward slanting, feline eyes that are pure white.

The creatures are in fact quite timid, although like a cat, very curious. They have the same intelligence as a feline, and show no interest in technology nor the capability to use such. They might play with items, bat them around, peer at them, but after a while they grow bored and will leave such items where they found them.

Strangely enough, despite being naked, they are comfortable in temperatures down to freezing. If it drops below that, they will huddle together in their lairs and wait-out the temperature drop until it changes. They will enter a hibernation-like state during this time, which can only be broken if they suffer physical damage.

When forced to engage in combat, they have a nasty bite, and like to grab hold of targets with their hands and use their back-legs to rake in an attempt to disembowel would-be attackers. They would much rather flee than fight, however and if a target is heavily armored, or exceptionally large, they will leave the target alone.

These strange creatures live in small family groups, consisting of a mated pair and their offspring. Like most females, they go into heat during the fall and give birth to 1d4 cubs during the spring. The cubs take only six months to grow to adulthood and sometimes they will stay with the parents until they meet another family group, at which time they will pair off and start families of their own.

The creatures possess powerful senses, including the ability to detect genetic defects, diseases, toxins, and close genetic matches. This prevents them from mating with the ill, or those who have obtained unpleasant genetic drawbacks, and of course, allows them to know if they are closely related, to prevent inbreeding.

They also possess limited form of empathy, mind thrust, and neural telepathy. They can easily feel the emotions of those who enter their territory and can read and understand basic surface thoughts, although they will communicate with each other using images or feelings. Most they attempt to communicate with will only get flashes of emotions or strange and nearly incomprehensible images.

There are those who have managed to capture these creatures at a young age and have raised them to be pets. As long as they are fed and treated well and with kindness, they will remain loyal, but anyone abusing or hurting them will find the creatures will escape at the earliest possible moment, or if the abuse is bad enough, the creature will attempt to kill the offender before making good their escape.

Finally their lairs or homes are made in caves, enclose ruins, or similar structures. The homes are carefully maintained and fastidiously clean, with all scat and refuse disposed of far from the lairs to prevent intentional or accidental discovery. They always have large piles of clothing, fur or even soft grass or other similar substances, in which they will burrow to sleep, especially if it is cold. Amazingly enough, these piles are incredibly clean and very comfortable.

Mutations: Aberrant form (natural weapons), empathy, increased senses (hearing, smell), mental thrust, neural telepathy, temperature adaptation, unique senses (detect disease, genetic defects, close genetic structure)