New Mutant Monday # 73 - Konchu Monkey

Chris Van Deelen

No. Enc: 2d8
Alignment:  Neutral
Movement: 150’ (50’)
AC: 2
HD: 4
Attacks: 4 claws, 1 mandible, 1 bite or excrement
Damage: 1d4+1 / 1d4+1 / 1d4+1 / 1d4+1, 1d4, 1d6+2
Save: L4
Morale: 4
Hoard Class: Incidental

These creatures appear to be a chimera of a spider-monkey and an insect. They are small, typically only about two feet in height and have six limbs in total. The head and limbs have hair, but the rest of the body appears to be naked, which is not the case – they have tough, exoskeleton-like coating that makes them somewhat impervious to most slashing and piercing attacks. They gain a damage reduction of 10 against both types of attacks.

The ears are large and the teeth seemingly too big for their mouths, and they have vestigial mandibles jutting from the lower jaw. These can extend and hook, inflicting nasty damage on top of their bite.

In combat, the creatures will attack with four claws, and then will use the mandibles to try and latch onto the target. For every successful claw attack, the creature will gain a +1 to hit with the mandibles. If the mandibles hit, then the creature will gain a +2 to hit with the bite. If two or more claws successfully hit, then the creature is considered to be grappling. The creature has Strength of 12 and if it maintains a grapple, then all attacks automatically hit each round, inflicting damage.

When they engage in combat, if they suffer more than half their hit-points total in damage, they must make a moral check or flee in order to fling their excrement. If more than half of the total number of creatures are killed, a group moral check roll is required or they will all flee for safety, not bothering with their excrement.

If they fail moral individually, then the creature will run and climb away, and fling its acid and poisonous excrement at the target. The excrement is class 3 poison, which only affects a target for a single round. The acid will inflict 1d6 points per round for 1d10 rounds, or until it is washed off with any liquid. Note that these creatures are immune to all poisons up to class six, and they are not affected by the acidic effect of their excrement.

They possess a low-level form of telepathy, which allows the creatures to co-ordinate their attacks. They will do their best to flank and swarm a target, and each creature involved against a single target will gain a +1 to hit, for every two creatures engaging the target in melee combat. This does not count towards ranged attacks with their toxic excrement.

They live together in small groups, and can be found mainly in forests and ruins. They prefer forests, especially those with lots of old growth, as they like to burrow into the trees to make their nests.

Also, they are no longer truly mammalian. They are more insect than monkey now. They mate once every year, during the fall and the female will lay hard-shelled eggs thirty days after mating. Unlike mammals, the eggs do not need to be tended. They take six months to develop and then hatch during the spring. The young grow to adulthood in one year. A typical female will lay 1d6 eggs per mating.

Mutations: Aberrant form (chimera – insect and monkey, natural weapons), neural telepathy, toxic weapon