New Mutant Monday # 71 - Albino Penguin

Chris Van Deelen

No. Enc: 4d4
Alignment:  Neutral
Movement: 90’ (30’)
AC:  7
HD: 7
Attacks:  1 tongue
Damage: 1d8+3 and special
Save: 7
Morale: 8
Hoard Class: Incidental

No one knows how it happened, but sometime during the final wars, a large colony of Antarctic penguins were somehow trapped deep beneath the surface of the California coastline. Some speculate that they were taken from the various zoos and aquariums near the cities that were about to be destroyed, others believe that they were stored in a research facility devoted to life from the frozen continent.

Maybe someday the origins of these mutant predators will be revealed, but until then these creatures will remain a mystery.

The monsters are quiet tall, standing around seven feet in height and weigh in excess of 300 pounds. They are completely colorless, suffering from the albino mutation – meaning they will only venture to the surface during the night or when the cloud-cover is heavy enough to prevent UV radiation from harming them. They are also eyeless, their ancestors eyes having atrophied over the years until they no longer possess even vestigial organs. This makes the creatures utterly immune to any attack that involves eyes or optic nerves and as such cannot be blinded.

Although they live underground, choosing caverns, old subways, sewer and water systems, even interconnected ruins, they will venture to the surface in search of food. They will eat anything they can find, meat, vegetable matter, rotting carrion, it does not matter.

When they discover prey, the creatures will use a form of empathy, putting possible prey at ease, feeling that these creatures are harmless and not worth their time to attack. This requires a successful mental attack from these creatures (they have 8+2d4 Will Power). If the attack succeeds, then the target will not be able to engage them in combat until their next action. This often allows the creatures to get the drop on potential prey.

They will attack anything that is smaller than they are, using their strange and exceedingly long tongue. The tongue can reach up to twenty feet and the damage inflicted is painful. Anything smaller than they are will be reeled in like a prized catch, and this can only be broken by a grapple or Strength versus Strength check. The creatures have a Strength of 8+1d6. If they are able to reel in a target, they get to bite every round with a +3 to hit and will automatically inflict maximum damage (11 points) until the grapple is broken.

If they are exposed to UV radiation, they will suffer 3d6 points of damage per round until they are able to escape. If they are exposed to weapons that use UV radiation (grenades, energy etc.) they are forced to make a saving throw versus death or be killed instantly. Even if the save succeeds, they still take 9d6 damage, which often will kill them anyhow.

They also possess a powerful echolocation, which is strong enough to cause sonic damage. They can target one creature with this attack and it will inflict 1d6+4 points of sonic damage. It should be noted that they are immune to sonic-based attacks.

Once prey has been killed, they will feast upon it, allowing the females and young to eat first, and then the males will eat later. They mate for life, and will mate once every two years. The female will lay 1d3 eggs and both parents will stay with them, keeping them warm until they hatch. This takes place 5 months after being laid and the young will grow to full adult size in only three years.

Mutations: Aberrant form (natural weapons), albinism, blind, echolocation, empathy (modified), gigantism, vulnerability (UV radiation)