New Mutant Monday # 59 - Chitterer

Chris Van Deelen

 No. Enc: 4d4
Alignment:  Neutral
Movement: 90’ (30’)
60’ (20’) Jump
AC: 4
HD: 1
Attacks: 1 bite or sonic attack
Damage: 1d4 or see below
Save: L2
Morale: 4
Hoard Class: N/A

These mutant insects are the offspring of the common Cricket, which was so common before the end of the final wars. Many found the sound these creatures made to be soothing and were commonly heard during the night as the little insects sought mates.

Now the sound of their call is something to be feared, as they have grown in size and ferocity. The creatures are typically about two feet in length and possess a obsidian shell, which is far tougher than their ancestors possessed. The creatures also have become carnivorous, searching out meat (any will suffice) for survival. The mandibles have become stronger and sharper, inflicting nasty wounds.

When engaged in combat, their shells provide a damage reduction of 4 points against all manner of slashing, piercing and bludgeoning attacks. They will use their bite, but only after they have used their sonic attack. They can use this specialized attack once every second round and the ML must roll on the following chart for the effect.

The creatures are still insects, but they will use different attacks on different targets, instinctively knowing that using a stunning attack against the same target (unless it saved) will be a waste of their effort.

Sonic Attack Table






2d6 sonic damage. Save versus death or become deafened for 1d6 turns.



Save versus energy or be stunned for 1d6 rounds.



1d6 and make a Dexterity check or be pushed back 10 feet, still requires a saving throw versus death or become deafened for 2d6 rounds.


These little insects are also relentless in their pursuit of food, able to find living meat within 250 feet of their location, no matter what barriers might be in the way (walls, dirt, steel, air, you name it). Sometimes a barrier might be enough to prevent the creatures from reaching their food, other times it won’t. Metal, stone, and hardened material will work, but if it is soft enough (such as soil or drywall), the creatures will use their sonic attack or bite to smash past to get at what is hiding.

Also they are capable of jumping great distances, and their legs allow them to cling to any surface, be it vertical walls, ceilings or the like. They are not capable of latching onto surfaces that are wet, however.

Mutations: Clinging, dietary requirement change, gigantism, natural armor, shriek (modified), unique sense (detect living flesh)