New Mutant Monday # 36 - Rainforest Terror

Chris Van Deelen

No. Enc: 3d12
Alignment:  Chaotic
Movement: 120’ (40’)
AC: 5
HD: 6
Attacks: 1 bite, 4 claws
Damage: 2d4 / 1d8+4 / 1d8+4 / 1d6 / 1d6
Save: L6
Morale: 11
Hoard Class: Incidental.

Before the final wars, Baboons were known to be ferocious beasts, dangerous and temperamental and prone to violence.

Radiation and mutation did nothing to improve their temperament. In the case of these creatures, it was  more than just the environment and toxins released during the last conflicts that changed them.

It has been recently uncovered that a group of scientists survived the final wars in a compound hidden deep within the temperate rainforests of British Columbia. These scientists used advanced technology to transfer their minds from their failing and fragile organic bodies into androids, thus allowing them to survive for hundreds of years.

The scientists were originally studying the flora and fauna of the temperate rain-forests and had a large zoo filled with creatures they used for experimentation, to see how they could adapt to new environments with a little genetic tweaking.

They had several dozen baboons and experimented on them. The androids increased the overall size of these already nasty beasts and gave them a third set of limbs. The beasts were all but impossible to control, so the scientists implanted them with chips, which allowed them to control the creatures.

As it turned out, they made excellent guard-animals and with the chips, were easily controlled.

Then fate changed the equation. The guard animals were contaminated with the Uplift virus and it changed everything forever. The scientists bred these creatures, ever increasing their army and allowed the animals to spread far and wide.

The first generation of the new uplifted creatures discovered how different they were from their parents and the first few were smart enough to keep their newly discovered intellect secret. They carefully maintained a façade of being mindless brute and lack of intellect from the scientists. The plan was simple. Let their numbers grow over the years until they had enough to turn the tables.

In the last few days before they destroyed their creators, the creatures carefully removed the implants from all their brethren, but kept the implants functional as to not arouse suspicion. When they were ready, it was like a scene out of an old-fashioned horror movie.

Not a single android survived the rampage. Neither did many of the creatures they had been keeping and experimenting on. In the end, these genetically engineered and uplifted primates destroyed the facility and found their way deep into the temperate rainforests.

Once their common enemy was gone, the creatures split into several different tribes and staked out their territories. They did not encounter one another very often, and for good reason. Something in their genetic heritage made them quite hostile to even their own kind, and as such meetings tended to turn violent.

Now they number in the hundreds, spread out along the coastline of British Columbia and down into Washington. Each tribe has a few dozen members, and these smaller groups are capable of living in relative peace, but they are absolute murder on anything that comes within their perceived territory.

One or two of the largest members of the troupe will face off anyone which enters their land, and will intimidate and try to scare them. Sometimes if it is a lone individual, or the intruders appear to be weak, the males will just attack and try to gage the opponents. If they find the target is easy, they will kill them without waiting for the others.

This is mainly a delaying tactic, as it gives the rest of the attackers a chance to move into position. They will then launch a very coordinated attack, coming in waves, and then allowing any injured to retreat to the back of the group. They love to surround their targets and use their heavy and powerful jaws and main paws to strike, while using the slightly weaker paws to slash with their talons.

They are also brave to a fault, and must suffer at least 80% casualties before they are forced to make a moral check. Rarely do these creatures ever leave once a fight has begun.

Those who they defeat are ripped apart and consumed by the troupe, leaving nothing behind but ragged, broken and bloodied bones and the occasional bit of equipment. This is the fate of anyone who enters their territory, unless that person or creature is very powerful.

As a troupe grows, they will eventually split off, once they grow to around thirty members. The youngest members will leave, often traveling hundreds of miles until they find territory which they can call their own.

Overall, each individual is ill-tempered, although they often keep their primal urges towards violence in check within their own troupe. The larger the group however, the more often violence is apt to occur, thus why they tend to split up.

Individually, they tend to live for upwards of sixty years, and mate only once every three years, the females giving birth after 8 months of gestation. Typically only a single pup is born, but sometimes twins arrive. Despite their violence, they are wonderful and loving parents towards their pups and those of the troupes. Even those from other troupes are typically safe from violence.

Strangely enough, even the young of other creatures are often left alone. The adults – they’re fair game but these monsters usually will not inflict harm on the young.

Mutations: Aberrant form (multiple body parts)