New Mutant Monday #11 - Flids

Chris Van Deelen

No. Enc: 6d6
Alignment:  Neutral
Movement: 120’ (40’) Air
                     210’ (70’) Water.
AC: 3
HD: 1
Attacks: 1 horn, or one bite
Damage: 1d6 or 1d3+1
Save: L1
Morale: 4
Hoard Class: None

Maybe it was because of the vicinity to a large number of civilian and military targets situated along the coastline. Maybe it was because of the toxins and mutagenic compounds released during the final wars. And maybe, just maybe, it was the work of scientists, tinkering with Mother Nature.

No one knows for certain, but uncounted species were lost during the final wars and just as many were mutated and evolved to survive in the new and deadly environment. One of these species started out as a simple squid.

Physically, these squids can grow up to two feet in length, and have a series of fifteen tentacles. The Tentacles are spaced around a powerful, beak-like mouth. The creatures have eight large, black eyes, growing around the upper portion of the creature, just above the tentacles. The top part of the little creature has mutated, giving them manta-like wings, which can propel them at tremendous speeds through the water and make them very fast in the air. Finally they possess a unicorn-like horn, situated directly between the wings. They can use this horn to stab and impale prey or to defend against larger and more dangerous predators.

This particular species has evolved to be more aggressive and capable of attacking in swarms, making them a serious threat. They live off fish and small crustaceans in the ocean, but are also capable of attacking creatures near the edge of the water or on boats.

In the water, they will swarm all around a target, dodging in and out, stabbing with the horn. They have an uncanny ability to know when prey has been significantly worn down (reduced to less than 50% of their total hit points). At this time the creatures will swarm in and wrap their tentacles around the victim and bite with their beaks. The bites gain a +4 to hit while they are wrapped around the victim. The number of creatures that can grapple a victim is based on the size. Small, up to four. Medium, up to eight. Large, up to 16, and huge or better, thirty or more.

The creatures have the equivalent strength of six, so it is relatively easy to pull them off (a successful grapple check is required, or both sides roll a d20 and add their strength. The higher roll wins). A target can successfully remove squid for every arm or similar limb it possesses per turn and can inflict regular unarmed damage doing so.

If more than half of the creatures in a swarm are killed, they will collectively expel an acidic ink and flee. This ink covers a five foot square radius and will inflict 1d6 points of damage per round. In the ocean currents, this ink will last for 1d6 rounds before dissipating to the point it is harmless. If used in the air, it has to be washed off with regular water. This requires 1d3 rounds to accomplish, and the entire time the victim will take damage. A swarm can produce a huge cloud, and although the damage does not stack, it can easily cover a large radius.

The creatures mate during the spring and fall and lay fertilized eggs on month later. The eggs require 18 days to mature and finally hatch. A single breeding pair will lay 5d100 eggs. They will stay near the eggs until they hatch, at which point the creatures will leave the young to their own devices.

Each swarm will have a number of mated pairs equal to fifty percent of the total swarm.

Mutations: Aberrant form (new body parts, natural weapons), complete wing development, toxic weapon.