Mental Mutation: Alter Physical State

Chris Van Deelen

Alter Physical State

Type: Mental

Frequency: Rare

Power Score: Yes

Range: Touch

Duration: Permanent

AI Recognition: None

Damage: See description

Uses: Three plus power score modifier per day

 

By using this mutation, the mutant is able alter the physical state of matter without altering its temperature the way it would be done when one changes water from liquid to solid or to gas.  For example, it could cause stone to become liquid, and as such could create an opening in a stone wall.  The amount of material which can be altered by this method is equal to three times the power score in pounds. This mutation can only affect inanimate objects, or anything that does not have a life-force. It can be used on robotic units and artifacts!  If used against a robotic unit, the unit will suffer 5d6 plus five time the power score modifier (negatives will detract!) points of damage. If used against an artifact and the item weighs less than the total amount of material the mutant can affect, it is allowed a saving throw versus acid. If the save fails, the item is destroyed. If the item weighs more than the total amount of matter the mutant can alter, it will suffer 1d3 points of condition damage instead. Any alteration to a substance is permanent. It can be reversed however, using the same mutation.

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New Mutant Monday Series One Index
New Mutant Monday Series Two Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.