Mechanical Bull (Chaps & Apps/5th Edition D&D)

Michael O. Varhola
Mechanical Bull
Large construct, unaligned
Armor Class 14 (natural armor)
Hit Points 42 (5d10 +15)
Speed 20 ft., swim 20 ft.
STR          DEX          CON         INT         WIS          CHA
18 (+4)     10 (+0)     16 (+3)     4 (−3)     11 (+0)     2 (−4)
Damage Resistances Bludgeoning, Piercing, and Slashing from non-enhanced attacks
Damage Immunities poison
Condition Immunities exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive Perception 10
Challenge 2 (1,800 XP)
Charge. If the Mechanical Bull moves at least 20 feet straight toward a creature and then hits it with a melee attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the Mechanical Bull can make one hoof
attack against it as a bonus action.
Resilient (Recharges after a Short or Long Rest). If a Mechanical Bull takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Butt. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If their blunted horns are sharpened then they instead inflict 11 (2d6 + 4) piercing damage.
Hoof. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) bludgeoning damage.
Hind Kick. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage.
Mechanical Bull
A Mechanical Bull is a sturdy robot used to replicate the experience of riding a bucking animal. Sometimes the programming or wiring on such creatures will become damaged and they will run rampant. Under normal conditions, such monsters confine themselves simply to bucking, but if rampant they can butt (and possibly gore) and attack with their hooves.
            If a Mechanical Bull is fighting two or more creatures and flanked by them, it can make a hind kick for its attack, lashing out with both its hooves.
            If someone is able to mount a rampant Mechanical Bull and remain on its back for three consecutive rounds, the monster will shut down. Whether it is still rampant when it comes back online is up to the GM.