Chris Van Deelen

No. Enc: 1
Alignment: Neutral
Movement: 150’ (50’)
AC: 1
HD: 40
Attacks: 2 punches, 1 bite, thrown weapon
Damage: 3d6+3d6 / 3d6+3d6, 2d8+3d6, (see description)
Save: L20
Morale: 11
Hoard Class: Incidental

Gargantuan apes are not all that uncommon in the post-apocalyptic landscape. Having been around since before the end of the final wars, that is another story entirely. Legend has it the last of these great apes had been discovered on a remote island hidden away in the ocean during the early part of the 20th century. This island had been dubbed ‘Skull Island’ due to the shape. The legend dictates the island was home to many creatures long thought extinct, including many species of dinosaur and other creatures which evolved on a different path. Movies were made about the island and it was dismissed as nothing more than a legend.

Funny how the legend has persisted for so many centuries. Even in the post-fall world, there are sailors who speak of an island which appears out of the radioactive fog, one on which strange mutant monsters have been encountered, and there is even a primitive tribe making the island its home. It is said this island is the home to a gargantuan ape which was supposedly the last of its kind. If that was the case, then either someone had the story wrong, or someone figured out how to bring the species back from the dead and it made its way to the mainland.

The creature is an average of 25 feet in height and easily weighs in excess of ten tons. It has the overall shape of a Gorilla, although it tends to walk upright instead of on all fours. This creature also possesses a human-level intellect, although it seems to be either hampered or enhanced (depending on who you speak to) by a very powerful animal instinct.

These creatures are quite territorial, although they will rarely ever fight with others of their own kind over territory. They are exceptionally aggressive however, and will engage any predator which happens to enter their territory on the hunt for food. Due to their intellect, they are easily able to determine through observation the intent of those travelling through their territory, and more often than not will simply leave travellers be, unless they prove to be destructive or are hunting. Sometimes they will allow others to remain in their territory (especially when they are marking out their new boundaries), as long as these others will pay proper tribute, which always consists of sacrifices in the form of food. If those who wish to remain in the territory do not offer tribute, then the creatures will attack to kill or drive them from the territory.

Unlike many other species, these creatures are more than willing to use whatever is at hand to give them an edge in combat. They are immensely strong, and have a punch so powerful it can quite easily kill with a single blow, but many of the predators they have to deal with are exceedingly tough and resilient, and as such they are not adverse to using entire trees as clubs, picking up boulders, wrecks of cars, discarded robotic units and the other similar items to throw at opponents. This attack has a range of 200 feet, and is considered to be an area effect. Anything caught within the 15 foot radius must make a saving throw versus energy or suffer 6d6 points of damage. The save indicates they suffer half damage (round to nearest).

They will use two bashes, and will attempt to grab prey which is smaller. This requires a successful melee attack, and if they grab they will hold onto the prey, automatically inflicting the listed damage each round. They will also gain a +4 to hit with a bite attack, as long as they are holding onto their prey. The creature has 35 Strength when it comes to grappling.

They are perfectly willing to use tactics, and are also more likely than not to use ranged attacks (hurling heavy objects) at anyone who would try to attack them in a similar manner. The truth of the matter is they do prefer to fight up close and personal, and the older the member of the species, the more battle scars they will possess, which garners them a great deal of respect among their own kind.

Although solitary, they do interact with one another, sometimes helping when there are particularly difficult or dangerous predators in their territory, sometimes showing one another compassion if they have been gravely wounded during a battle, caring for one another until they either heal or cross the barrier to the next life, and that sort of thing. They also mate, although this occurs only about once every twenty years. The female gestates for nearly three years before finally giving birth, and it takes nearly 25 years for the young to reach sexual maturity. It is also rumored these beings are extremely long-lived, having a life-span in excess of two or three hundred (or more) years.

They also prefer to live in forests, jungles and hilly terrain, and seem to have a preference to tropical islands. They avoid the ruins of the ancients, although they are not against incorporating such ruins into their hunting territory if game is plentiful enough for them. This is also a great place for the creatures to find debris large enough to use as a thrown weapon if the need arises.

Mutations: Gigantism, increased physical attribute (strength)

Source: King Kong (2005)