Chris Van Deelen

No. Enc: 4d6
Alignment:  Chaotic
Movement: 240’ (80’)
AC: 4
HD: 2
Attacks: 1 bite, 2 claws, 1 stinger
Damage: 1d6+2, 1d4+1 / 1d4+1, 1d6
Save: L2
Morale: 5
Hoard Class: N/A

These creatures are a bizarre mixture of a naked baboon and an insect, and they have a truly horrifying method of reproduction.

Physically the creature is as described, a monstrous, hairless baboon with grasshopper-like legs, each standing about three feet in height and weighing in excess of fifty pounds. The creature has three pincer-like talons, and a nasty bite as well. What makes it so damn dangerous is that it has a stinger right between its legs, like a long pointed penis.

They are also incredibly fast and are capable of jumping great distances, including straight up from a standing position. They can move their regular movement in a single jump, or half that if it is a vertical jump. The one saving grace is that they are not very hearty and are killed relatively easily.

In combat, the creatures will attack in large groups, biting and pinching with their talons, but they will also attempt to sting organic targets with their penis-like stingers. They will grab hold of a victim with the talons, inflicting damage that way, but for each successful talon attack, they will gain a +2 to hit with the Stinger. If both talons hit, then they gain a +4 with the stinger.

If the stinger successfully hits, the victim must make a saving throw versus poison. If it succeeds, then nothing further happens. If it fails, the victim is infected with 1d4 microscopic embryos.

Each of these embryos will find a place on the body and begin to grow. This will go un-noticed for the first 1d3 days. After this period has passed, the embryos will show up as boils, growing steadily larger with each passing hour. Each hour the embryo will suck the very life from the victim, draining 2 points of Constitution per embryo, and adding it to their own life. For every 2 points, the creature will gain 1 hit dice. Furthermore, the victim will also lose 2 Strength as well, showing how badly the victim is suffering from the creature’s parasitical effects.

After the embryo’s reach adult constitution, they will rip out of the body, forcing a saving throw versus death or the victim will die. This is almost guaranteed to happen if there are more than one embryo inside the victim’s body. Even if the victim somehow survives, the newly hatched embryo will begin to feed upon the flesh of the victim, inflicting bite damage every round until there is nothing left but bloody bones.

The embryo’s can be surgically removed at any time, but this requires 1d4 rounds of cutting, which will inflict 1d6 points of damage per round, and the creatures will fight back, inflicting a bite and two claw attacks to the victim, per round, with automatic successes. The damage from the bite is only 1d4+1 and the claws 1d2+1, but considering the weakened state; this is usually more than enough to cause the victim to perish. Medical drugs, such as those that cure disease or are used to destroy parasites will cause the embryo to make a saving throw versus death or they will die. If this happens the body will absorb the creature.

Lost Strength and Constitution are regained at the users natural healing rate, and both are healed at once, instead of the victim having to choose which is which.

Mutations: Aberrant form (chimera – baboon and grasshopper, natural weapons), new movement type (hopping), toxic weapon.

Source: The Infection and The Killing Floor by Craig Dilouie (2011, 2012).