Duke Kownteau (Chaps & AppsTM/D&D 5th Edition)

Michael O. Varhola
During our "d-Infinity Live!" episode on Super Villains we both talked about the characteristics of such archetypal antagonists and alluded to Chaps & AppsTM (C&ATM), my sci-fi/Western variant for the D&D 5th Edition rules! I therefore thought it would be appropriate to share here the first super villain that I have created for this lively and entertaining game. 
Duke Kownteau
Medium humanoid, Bad and Law-Abiding
Armor Class 15 (personal forcefield)
Hit Points 81 (13d8 +13)
Speed 30 ft.
STR            DEX            CON            INT            WIS            CHA
14 (+2)        14 (+2)        12 (+1)        18 (+4)       10 (+0)       16 (+3)
Skills Investigation +9, Perception +5
Senses passive Perception 15
Languages English, Chinese, Japanese, Romanian
Challenge 13 (10,000 XP)

Fighting Style (Swords; +2 to attack rolls with swords)

Second Wind (bonus action to regain 1d10+13 hit points once between short or long rests)

Action Surge (1 use; take one additional action between short or long rests)

Martial Archetype (Champion)

Extra Attacks (Attack three times)

Improved Critical (weapon attacks score a critical hit on a 19)

Indomitable (reroll a failed saving throw; 2/long rest)

Multiattack. Duke Kownteau can make three attacks, dividing them among the weapons at his disposal as he sees fit.
Weaponized Longsword. Melee Weapon Attack: +9 to hit, one target. Hit: 6 (1d8 + 2) slashing damage plus 9 (2d8) electrical damage or 7 (1d10 + 2) slashing damage plus 9 (2d8) electrical damage if used two-handed.
Peacemaker. Ranged Weapon Attack: +7 to hit, one creature, range 20/60, Damage: 6 (1d8+2) force.
Bite. Melee Weapon Attack: +7 to hit, one target. Hit: 4 (1d4 + 2) piercing damage plus 4 (1d8) necrotic damage. If wounded when he inflicts necrotic damage with a bite, Duke Kownteau regains that many hit points. If biting a helpless victim he does not need to roll an attack each round in order to automatically inflict necrotic damage.
Hold Person (C). Ranged Weapon Attack: DC 16 Wisdom saving throw, one creature, range 60, Damage: paralyzed up to 1 minute. Duke Kownteau uses this effect via contact lenses that have had the appropriate app loaded onto them and will often use it for purposes of allowing him to more easily bite victims.
Personal Forcefield (3 uses/long rest (24 hours duration total))
Shield (4/long rest)
Duke Kownteau
Duke Kownteau is a powerful official of the Asiatic government that dominates the solar system and dresses accordingly, favoring high-collared and elaborately embroidered silk coats in an Oriental style. He appears to be of Asian extraction but this is a product of prosthetics and makeup and he is actually just a regular Panhuman. He has a great deal of autonomy and, while he is unquestionably as bad and oppressive as the regime he represents, he has many independent schemes and might therefore end up serving variously as an antagonist, a patron, or both to a character posse. 

Duke Kownteau prefers convoluted schemes using agents, traps, and other indirect means of engagement rather than personally attacking foes and will not initiate direct assaults against characters. If forced into combat, however, he will defend himself energetically, his weapon of choice being a longsword that has been enhanced to inflict electrical damage. He generally has at least one ship and a squad or more of Purple Nurples with him, and might have considerably more under his command at any given time. 

In conversation Duke Kownteau relishes noting relevant numbers (e.g., “Five bounty hunters. Hahahahaha! One, two, three, four, five.”).