Chris Van Deelen

No. Enc: 1
Alignment:  Chaotic
Movement: 90’ (30’)
HD: 8
Attacks: 1 Bite and 2 claws
Damage: 1d10+3 / 2d6+5 / 2d6+5
Save: L12
Morale: N/A
Hoard Class: Incidental

This beast has been part of Mexican mythology for uncounted centuries. Originally designated as a ‘goat sucker’, this is quite the misnomer for the beast. It has been speculated that the name was derived from the primitive people of the region to leave out goats and other livestock as ‘gifts’ or ‘sacrifices’ to the beast to keep it from attacking the villages and communities.

As it turns out, these beasts are not in fact mutants, but some sort of bizarre life-form that had remained hidden and undetected for centuries. With the advent of the final wars, these creatures, like so many others, were affected by the radiation released and mutated, becoming more deadly than they originally had been.

At first glance the creature has an overall humanoid appearance, with hard, leathery skin which appears to overlap, giving it excellent natural armor. The ears are large and the face animalistic, with a pug-like nose and large, sharp teeth. The hands have four fingers, but no sign of an opposable thumb, and the middle finger is exceptionally large and thick. They have powerful claws at the tip of each finger. The creature moves by walking on its hind-legs in much the same manner as a humanoid.

They are also very carnivorous and prefer to eat the meat of their prey raw. They do not have any biological imperative that demands this, it simply seems to be their preference.

Although the do act more like animals, they do possess a type of cunning and are able to operate simple items like doors and the like. They do not have any use for technology, which means that it will never be found in their lairs.

When engaged in combat, their bite and claws inflict horrible damage, and the claws especially are able to completely bypass energy fields, such as force-fields and screens, taking the victims by complete surprise. When they bite, they will also latch onto the victim and suck 1d6 points of Constitution from the victim in the form of blood or body fluids. This requires first a successful bite attack and then a grapple attack (with this monster having strength of 18 for grapple purposes). For every two points of Constitution drained, the creature will gain 1 hit dice. This will last for 48 hours after the feeding has taken place. Any creature reduced to zero Constitution – or in the case of creatures without a Constitution score, use hit dice – will die.

Any damage sustained by the creature will first be healed by the additional hit dice gained through this attack, and if they have not sustained damage, they will just increase their overall hit dice.

Much to the chagrin of many who have encountered these beasts, they are completely immune to energy weapons of all type. Even the deadly disintegrator weapons have no effect on the monsters and they are immune to radiation as well. The only types of weapons that will effect these monsters are melee and non-energy based weapons.

These beasts are utterly fearless as well, and will never run from a fight, unless they can see an advantage in doing so. They are smart enough to recognize a dangerous foe or group of foes, and as such will usually stay hidden, waiting for the right time to pounce. Once they have engaged a target, they will not retreat until the target or they are dead.

These creatures can be bargained with, as many of the tribals learned in the past centuries. If gifts or sacrifices are left for them, they will most of the time leave those who made the offering alone – unless it is not enough to satisfy their hunger.

It is not known if they have any type of lair, as the creature always seems to be on the move. It is speculated that the creature lives inside hidden caves or densely packed trees during the daytime, as it has never been seen except at night. If they do have a lair, anyone who has stumbled upon it has never lived long enough to confirm this.

No one knows how they reproduce, but rumor has it that on the rare occasion a community will sacrifice a female. It is said that they will mate with the sacrifice and impregnate the female, force her to give birth and then raise the offspring until it is old enough to survive on its own (typically 4 years of age). At this point the creatures will then kill and consume the female. This is speculation, as there are other tribes of primitive people who say that they will leave a male out for the creature, who will then mate with the male and become impregnated.

No one knows for sure, and even fewer want to learn the truth.

Mutations: Aberrant form (natural weapons), immunity (energy, radiation).

Source: Chupacabra Terror (2005)