Calydonian Boar [5E Monster]

Brendan Cass

Calydonian Boar

Large beast, any lawful

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Armor Class 14 (natural armor)

Hit Points 100 (10d10+50)

Speed 40 ft.

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STR
22(+6)

DEX
12 (+1)

CON
20(+5)

INT
8(−1)

WIS
12(+1)
CHA
8(−1)

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Saving Throws Str +8, Con +7

Skills Perception +3, Insight +3

Senses passive Perception 13

Languages understands Celestial, Common, Elvish, and Sylvan but can’t speak

Challenge 3 (700xp)

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Charge: If the Calydonian Boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra  9 (2d8) slashing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
 

Agent of the Gods: The Calydonian Boar has advantage on Wisdom (Insight) checks that are made to detect proper behavior toward the Olympian Gods.
 

Relentless (Recharges after a Short or Long Rest): If the Calydonian Boar takes 12 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead
 

Actions
 

Tusk Melee Weapon Attack +10 to hit, reach 5ft., one target. Hit: 15 (2d8+6) slashing damage.

 

Descended from a line of legendary boars that includes the first Calydonian Boar, the Crommyonian Sow, and the Erymanthian Boar slain by Herakles, these monsters are of massive proportion and strength and are often remembered for the destruction they bring to the lands they inhabit. Like the original beast sent by the goddess Artemis and slain, finally, by a band of the greatest heroes of the Olympian age, these boars are typically encountered in their capacity as agents of divine will. In the wild they are fiercely territorial and have a preternatural sense and hatred for beings that do not pay the appropriate respects to the gods.