Bigfoot

Chris Van Deelen

No. Enc: 1
Alignment:  Chaotic
Movement: 120’ (40’)
AC: 4
HD: 18
Attacks: 1 bite, 2 punches, or throwing
Damage: 1d8+3d6 / 1d10+3d6+4 /1d10+3d6+4 or 5d6
Save: L18
Morale: 11
Hoard Class: VI

For centuries there have been stories about a massive, hairy ape-like creature found in the remote wilds of North and Central America. These sightings have never been proven, but up until the end of the final wars, people insisted on seeing the creature that went by many different nomenclatures – Big Foot, Sasquatch, Yeti, Wookie, and so forth.

Decades after the end of the wars, these creatures made a resurgence, popping up all over the radioactive and ruined wastelands and unlike their predecessors, these particular creatures did not seem to have an issue with remaining unseen and hidden.

Whether or not the creatures are the descendants of these mythological beings is not known, but those who have been encountered certainly fit the overall description. They are huge, standing around eight feet in height and weigh in at around four hundred pounds. They are humanoid in appearance and covered from head to toe in thick hair.

These creatures are highly aggressive and extremely territorial. They will not stand for anyone moving into the lands they have staked out as their own, and rarely do they even allow people who are simply passing through leave unmolested. Woe be to anyone who happens to hunt or kill (even in self defense) in their territory.

They are carnivorous, eating meat exclusively. Typically they hunt deer and other similar creatures, tracking and finally attacking to kill and consume. They have voracious appetites and are on the hunt at least three out of every five days. They will also eat smaller creatures such as rodents and birds, but such fare does not satisfy them for long.

Much to the horror of those who live near the territory of these beings, it has been discovered that they do prefer the flesh of humanoids, and oddly enough the more mutated the humanoid, the better they seem to enjoy the flesh of the unfortunate victim. There are some tribals who will leave out horribly mutated infants for the creature to find and consume, while others will actively seek out mutants and capture them, trussing them up like a Christmas Turkey and leaving them in the wilds for the beast to find.

This will often give the tribals some leeway in the eyes of the creature, allowing them to pass through their territory without trouble, and even in some cases the creature will allow them to hunt near, but never in the beast’s territory. Also this practice will allow the tribals to defend themselves against predators and other creatures while moving through the beast’s territory, to the point they can kill the attackers, but as long as they leave the corpse for the beast to consume.

Despite its massive size and weight, the creature moves through the forest without leaving a trace – unless it wishes to. This is due to a couple of mutations it possesses. First it has the chameleon epidermis mutation, allowing it to blend into the forest background. Secondly it has a modified version of the mutation insubstantial, which allows it to pass through plants without disturbing them. This only applies to plants however.

When engaged in combat, the creature will always rely on the terrain and use its mutations to ambush. The monster takes great pleasure in appearing out of nowhere and terrifying trespassers and poachers, gaining surprise on a 1-3 on a d6. It will use its fists to pound on targets, as well as its bite to inflict horrible wounds. It has also been known to throw objects at targets to soften them up, or to simply prevent them from fleeing.

No one knows for certain how these creatures reproduce. Some believe that they are asexual or even hermaphrodites, others think that they will often capture and rape females and impregnate them. Some think that simply being in close proximity to a tribe, they can release genetic material into the food and water, causing females who become pregnant to give birth to a new generation of these beasts. This has never been determined to be fact or fiction.

They are also quite intelligent, having the same intellect as the average human, but as such they do not have any use for technology or treasure. Sometimes they will keep small amounts to use as bait for prey, however. They are not open to communication, nor do they care about anything people would have to say to them, unless they are offering prey or tribute to the creature. Even then it often will not speak, just allow them to leave with their lives.

As for homes, they make their lairs inside caves and sometimes ruins found deep in the forests. They only use these to sleep and keep themselves protected from the often violent and deadly storms that rage across the wastelands. The homes look more like animal lairs, with a nest built out of fur and skins, but there is never a trace of the victims they consume. The bones are always taken away from their homes and buried, as to not attract the attention of other, deadlier predators – of which they have a healthy respect. Sometimes treasure and artifacts will be found in their lairs, but this is only used for bait, as previously mentioned.

Mutations: Aberrant form (natural weapons), chameleon epidermis, increased physical attribute (strength), increased senses (hearing, sight, smell) insubstantial (modified).

Source: Numerous movies about bigfoot.