Starfinder: Handheld Ore Cutter Line Gun

Starfinder: Handheld Ore Cutter Line Gun

Created as a heavy duty version of the Plasma cutter, this particular device was originally used in mining, construction, demolition and ship-breaking. The device was used where the standard plasma cutter was found to be the wrong tool for the job. It has similar properties to the Plasma cutter, and uses the same type of energy in the beam. Unlike the plasma cutter, this weapon fires a wide beam of highly charged energy, typically five feet in width.  

It was discovered by pure accident that something about the particular type of energy used in this weapon was exceptionally useful against undead – be it corporeal or spirit. Insubstantial undead are treated as if they are fully corporeal and do not gain the chance of missing due to their natural state. The weaponized version of this tool will hit a maximum of three targets which are standing in a perfect line, although a to-hit roll is required for each.

Starfinder Creature Index

Dead Space Weapon and Armor Conversion Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.

Handheld Ore Cutter Line Gun Table – Heavy Weapon

Weapon

Level

Price

Damage

Range

Critical

Cap

Usage

Bulk

Special

IM 822

1

500

1d10

E&F

60 ft.

Wound

20

2

1

Unwieldy professional (mechanic)

IM 950

5

3,500

3d4 E&F

100 ft.

Wound

40

2

2

Unwieldy professional (mechanic)

IM 950 Ultra

10

19,000

3d10 E&F

140 ft.

Wound

40

2

3

Unwieldy professional (mechanic)

IM 1000

15

115,000

6d10 E&F

200 ft.

Severe Wound

80

2

3

Unwieldy professional (mechanic)

IM 1200 Ultra

20

720,000

10d10 E&F

200 ft.

Severe Wound

80

2

3

Unwieldy professional (mechanic)

 

Wound and Severe wound critical effect table

Roll

Location

Save

Effect

1-10

General

-

Double damage

11

Eyes

REF

Blinded

12-15

Arm

REF

Amputated – cannot use two handed weapons, and loses a natural claw attack (if any)

16-19

Leg

REF

Amputated – loses a leg, - 10 to land speed, must make Acrobatics Roll (DC 20) every round or be knocked prone.

20

Head

REF

Amputated – creature is instantly destroyed.

 

What Are Subtypes?

What Are Subtypes?

Fifth Disease

Fifth Disease