Runequest Thursday #36 - The Sea-Wolves of Wachaza!

Runequest Thursday #36 - The Sea-Wolves of Wachaza!

Sea-Wolf of Wachaza

Sea-Wolf of Wachaza-1.jpg

Traits: Find Waterspout, Travel to Waterspout

Skills: Athletics 75%, Evade 60%, Perception 85%, Persistence 83%, Resilience 87%, Submarine Stealth 60%, Marine Tracking 95%, Survival 90%.

 

Weapons

Type                  Attack   Reach                Damage         Special

Bite                     120       1                      1D12+1D12      Bleed, Sunder

Claw Grapple      85        1                      1d8+1d10         Bleed, Grapple

Tail slam             70         4                      1d8+1d12         Only to rear; Bash Opponent

Combat Notes

Primarily, the sea-wolf attacks by biting. If the bite hits, the claws will then attempt to grapple the target. If grappled, a target suffers an additional d8 bite damage.

The Sea-Wolves of Wachaza

Wachaza is the son of Magasta, Lord of the Seas by a nameless sea demon. Ruler of waterspouts, Wachaza is a wild and terrible god, rightly feared by any who fare across the deep ocean duting the third age. He is violent and cruel, the death he deals especially potent, in that resurrection from it is all but impossible. He is usually depicted with blue or black skin, with burning yellow eyes that are sometimes visible from far beneath the waves.

The Sea-Wolves of Wachaza, also called Whale-Wolves, are the hunting pack of this bloodthirsty demon-god. Among the God-learners, who worshiped Wachaza as their chief deity of war, it was whispered that the sea-wolves were also Wachaza’s offspring, and that they might be summoned with bloody maritime sacrifice. But the God-learners are dead and gone, their knowledge lost or scattered. 

Sea-wolves are savage but cunning predators of the deep ocean. They sometimes hunt in packs and behave much like terrestrial orca in regard to hunting methods and pack structure. Servants of Wachaza, they resent anyone else who attempts to control them and will always attack such a creature if allowed the freedom to do so. And that freedom always comes eventually. Sea-wolves cannot be bound permanently. Each time the Blue Moon plunges into Magasta’s Whirlpool, any bindings upon a sea-wolf fall away, leaving it free to take its vengeance. Though of only low humanoid intelligence, sea-wolves are more than capable of tracking such prey anywhere upon the seas of Glorantha, and will do so single-mindedly, even enlisting their packmates in the hunt.  

Traits

Find Waterspout: A sea-wolf automatically [100%] knows where the nearest waterspout is, relative to its current location.

Travel to Waterspout: If not engaged in combat, a sea-wolf can instantly transport itself to the nearest waterspout, relative to its current location. From a waterspout, a sea-wolf can transport itself to ANY other waterspout in any Gloranthan sea. In the unlikely event of it having passengers, a sea-wolf could transport up to six passengers /riders. It is said that God-Learner sorcery was capable of commanding sea-wolves to do just this, and the ability was instrumental in their defeat of the Waertagi.

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