Rock Fall: An Impactful Pathfinder Spell
Affected creatures and objects fall quickly.
ROCK FALL
School transmutation; Level bard 1, sorcerer/wizard 1
Casting Time 1 immediate action
Components V, M/F (an inflated bladder covered in lead)
Range close (25 ft. + 5 ft./2 levels)
Targets one Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
Duration until landing or 1 round/level
Saving Throw Will negates (harmless) or Will negates (object); Spell Resistance yes (object)
The affected creatures or objects fall quickly. Rock fall instantly increases the rate at which the targets fall to by an additional 30 feet per round (making even a fall from a few feet as injurious as a fall from 10 or more feet), and the subjects takes an additional 1d6 damage from a fall of any hight (minimum of 1d6 falling damage) upon landing while the spell is in effect. When the spell duration expires, a normal rate of falling resumes.
The spell affects one or more Medium or smaller creatures (including gear and carried objects up to each creature's maximum load) or objects, or the equivalent in larger creatures: a Large creature or object counts as two Medium creatures or objects, a Huge creature or object counts as four Medium creatures or objects, and so forth.
This spell has no special effect on ranged weapons unless they are falling quite a distance. If the spell is cast on a falling item, the object does 1 1/2 normal damage based on its weight.
Rock fall works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.
Rock fall counters and dispells feather fall.