Men & Monsters of Polynesia: Kawekaweau (5th Edition D&D Monster)

Men & Monsters of Polynesia: Kawekaweau (5th Edition D&D Monster)

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Kawekaweau01.jpg

Kawekaweau are large, brownish geckoes with reddish stripes. They are not overly aggressive, often hiding under loose bark, within hollow trees, or the like, but will fight if harassed or their lairs or egg clutches are threatened. Their diet consists mainly of large insects like the Weta and they are adept at crushing armor with their powerful jaws. 

 

 

Location

Melee

Ranged

AP

HP    

  HP

HP

HP

STR

27

R. Hind Leg

1-3

1-2

3

9

9

9

9

CON

17

L. Hind Leg

4-6

3-4

3

9

9

9

9

SIZ

26

Hindquarters

7-19

5-9

3

10

10

10

10

DEX

14

Forequarters

10-13

10-14

3

11

11

11

11

INT

5

R. Front Leg

14-16

15-16

3

9

9

9

9

POW

14

L. Front Leg

17-19

17-18

3

9

9

9

9

Actions

3

Head

20

19-20

3

10

10

10

10

Move

10

Defense 10%

 

 

 

 

 

 

 

SR

12

 

 

 

 

 

 

 

 

HP

24

 

 

 

 

24

24

24

24

 

Traits: Night Sight

 

Skills: Athletics 75%, Evade 40%, Perception 60%, Persistence 43%, Resilience 67%, Stealth 60%, Survival 60%, Track 60%

 

Weapons

Type                 Attack   Reach                Damage             Special

Claw/Claw         65         1                      1D6+1D8           Grip

Stab                  60         1                      1d10+1d12         Impale

 

Combat Notes

Daggerfangs often hunt cooperatively. One will give chase into the waiting claws of others, who will pounce, clawing and stabbing with their fangs. The stab will always target the head if the hit grants a combat maneuver. If the sabre fang hits with both claws in the same round, or establishes a grip, It gains a +20% bonus to hit with its Stab attack.

Kawekaweau
Small beast, unaligned
AC: 11
Hit Points: 9 (2d6+2)
Speed: 20 ft., climb 20 ft.
 
STR          DEX          CON          INT          WIS          CHA
10 (+0)      12 (+1)      12 (+1)      2 (-4)        10 (+0)     3 (-4)
 
Skills: Perception +2, Stealth +3
Senses: Darkvision 60 ft., passive Perception 10
Languages:
Challenge: 1/4 (50 XP)
 
Armor-Piercing: A Kawekaweau receives a +2 bonus on attacks against opponents that are wearing armor or which have a natural armor bonus (but not against those protected only by shields). This is reduced to +1 if the opponent only has one point of armor bonus. 
 
Actions
Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage.
 
Crushing Jaws: If a Kawekaweau hits an opponent, the victim must make a DC 10 Dexterity saving throw. If the victim fails this saving throw, the Kawekaweau will clamp onto it and take the attack action each round thereafter to automatically inflict 3 (1d4+1) points of damage until either the victim is killed or the lizard is killed or somehow incapacitated. 
Old Game Notebook: South Seas Weapons

Old Game Notebook: South Seas Weapons

Shipyard ('City Builder' Craftsman Place)

Shipyard ('City Builder' Craftsman Place)