d-Infinity

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Fuse Lock: A Secure Spell for Pathfinder

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You cause a lock and all its internal moving parts to fuse into a single lock-shaped metal ingot.

FUSE LOCK

School transmutation; Level bard 1, sorcerer/wizard 1

Casting Time 1 standard action

Components V, S

Range touch

Target one mechanical lock touched

Duration instantanious

Saving Throw none; Spell Resistance no

You cause a lock and all its internal moving parts to fuse into a single lock-shaped metal ingot. As the the target of this spell is no longer technically a lock, it cannot be picked. The fused lock can still be forced. A typical fused lock has hardness 20 and 35 hp (+5 hardness and hp). Make whole returns a fused lock to its original, fully functional state. If the lock was locked when it was fused, it remains locked after being made whole and vice versa.